This paper discusses a model-based approach to the design of complex interaction environments like virtual worlds, mixed and augmented reality. The environment a user interacts with is seen as a virtual environment populated by virtual entities, created and maintained active by a program interpreted by the computer, which can be described by specking the behavior of the population. The specification of the behavior occurs along three dimensions: I) programming languages to specify system computations; 2) user activity languages to speck user activities; 3) perceptual languages to deal with the physical characteristics of the messages from the machine to the user. These dimensions define an interaction modeling space which constitutes the fr...
The paper describes the VB2 architecture for the construction of three-dimensional interactive appli...
This thesis discusses key issues and problems in the development of interactive environments. Intera...
Abstract In this paper we present a generic model for human interaction in virtual environments and ...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
Virtual Reality (VR) enables the user to experience synthetic environments by interactive three dime...
This paper examines the problem of modeling user interaction and object behavior in multi-user virtu...
The paper describes the VB2 architecture for the construction of three-dimensional interactive appli...
This thesis discusses key issues and problems in the development of interactive environments. Intera...
Abstract In this paper we present a generic model for human interaction in virtual environments and ...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
Virtual Reality (VR) enables the user to experience synthetic environments by interactive three dime...
This paper examines the problem of modeling user interaction and object behavior in multi-user virtu...
The paper describes the VB2 architecture for the construction of three-dimensional interactive appli...
This thesis discusses key issues and problems in the development of interactive environments. Intera...
Abstract In this paper we present a generic model for human interaction in virtual environments and ...