A gap exists between virtual reality (VR) software platforms designed for optimum hardware abstraction and cluster support, and those designed for efficient content authoring and exploration of interaction techniques through prototyping. This paper describes VR JuggLua, a high-level virtual reality application framework based on combining Lua, a dynamic, interpreted language designed for embedding and extension, with VR Juggler and OpenSceneGraph. This work allows fully-featured immersive applications to be written entirely in Lua, and also supports the embedding of the Lua engine in C++ applications. Like native C++ VR Juggler applications, VR JuggLua-based applications run successfully on systems ranging from a single desktop machine to a...
The process of design and development of virtual environments can be supported by tools and framewor...
Virtual Reality (VR) offers developers an immersive and engaging new medium to create simulations, t...
Previous attempts at developing immersive versions of game engines have faced difficulties in achiev...
This paper describes VR Juggler, an Open Source platform used to develop and run virtual reality app...
This paper presents a scenegraph animation application programming interface (API), known as the Ani...
We present our approach to extend a Virtual Reality software framework towards the use for Augmented...
The Virtual Environments Library (veLib) is an extensible framework for the development of distribut...
This paper describes the framework of developing a usable real-world Walkthrough-VR application with...
Modern 3D VR systems rely heavily on the interplay of heterogeneous technologies. Because of this in...
Investigating various virtual reality (VR) tools, we have described main components for a generic VR...
Exercise can improve health and well‐being. With this in mind, immersive virtual reality (VR) games ...
Despite recent advances in the software and hardware aspects of Virtual Reality (VR), from a softwar...
The main objective of my research has been to incorporate virtual reality at the desktop level; i.e....
Part 1: Long and Short PapersInternational audienceImplementing appropriate interaction for Virtual ...
The process of design and development of virtual environments can be supported by tools and framewor...
The process of design and development of virtual environments can be supported by tools and framewor...
Virtual Reality (VR) offers developers an immersive and engaging new medium to create simulations, t...
Previous attempts at developing immersive versions of game engines have faced difficulties in achiev...
This paper describes VR Juggler, an Open Source platform used to develop and run virtual reality app...
This paper presents a scenegraph animation application programming interface (API), known as the Ani...
We present our approach to extend a Virtual Reality software framework towards the use for Augmented...
The Virtual Environments Library (veLib) is an extensible framework for the development of distribut...
This paper describes the framework of developing a usable real-world Walkthrough-VR application with...
Modern 3D VR systems rely heavily on the interplay of heterogeneous technologies. Because of this in...
Investigating various virtual reality (VR) tools, we have described main components for a generic VR...
Exercise can improve health and well‐being. With this in mind, immersive virtual reality (VR) games ...
Despite recent advances in the software and hardware aspects of Virtual Reality (VR), from a softwar...
The main objective of my research has been to incorporate virtual reality at the desktop level; i.e....
Part 1: Long and Short PapersInternational audienceImplementing appropriate interaction for Virtual ...
The process of design and development of virtual environments can be supported by tools and framewor...
The process of design and development of virtual environments can be supported by tools and framewor...
Virtual Reality (VR) offers developers an immersive and engaging new medium to create simulations, t...
Previous attempts at developing immersive versions of game engines have faced difficulties in achiev...