(in english): Bachelor thesis is dealing with usage of digital educational games from student's point of view. Main aim of this thesis is to describe current situation of awareness related to approach of students towards digital educational games. In theoretical part, based on professional literature, is introduced usage of information and gaming technologies in primary schools of Czech Republic. Secondly is specified process of games and different skills, positive or negative, which could be acquired by students by playing educational games. Thirdly is described phenomenon of digital parenting, as a possible impact on children from side of parents. Also is characterized current situation in context of COVID-19, which because of whole schoo...
The thesis deals with the computer games and examples of their use for the education on assumption o...
The bachelor thesis deals with an influence of a game on a personality of a child in a younger pupil...
The bachelor thesis deals with an influence of a game on a personality of a child in a younger pupil...
The main aim of the bachelor thesis is to map children's experiences with playing computer games in ...
Pojava suvremenih obrazovnih tehnologija mijenja obrazovni proces unaprjeđujući ga suvremenim tehn...
Pojava suvremenih obrazovnih tehnologija mijenja obrazovni proces unaprjeđujući ga suvremenim tehn...
Pojava suvremenih obrazovnih tehnologija mijenja obrazovni proces unaprjeđujući ga suvremenim tehn...
The end of the twentieth century is the beginning of significant development in the area of digital ...
The diploma thesis is concerned with the subject of video game education. The goal of this thesis is...
The paper contributes to solving the issue of digital games in education. It explains concepts such ...
The end of the twentieth century is the beginning of significant development in the area of digital ...
This diploma thesis focuses on a didactic game and its usage within an educational process. The subj...
This bachelor's thesis focuses on the topic of gamification in education and provides a complex view...
The aim of the Bachelor thesis is a comparison of using digital technologies in classrooms of mainst...
The thesis deals with the computer games and examples of their use for the education on assumption o...
The thesis deals with the computer games and examples of their use for the education on assumption o...
The bachelor thesis deals with an influence of a game on a personality of a child in a younger pupil...
The bachelor thesis deals with an influence of a game on a personality of a child in a younger pupil...
The main aim of the bachelor thesis is to map children's experiences with playing computer games in ...
Pojava suvremenih obrazovnih tehnologija mijenja obrazovni proces unaprjeđujući ga suvremenim tehn...
Pojava suvremenih obrazovnih tehnologija mijenja obrazovni proces unaprjeđujući ga suvremenim tehn...
Pojava suvremenih obrazovnih tehnologija mijenja obrazovni proces unaprjeđujući ga suvremenim tehn...
The end of the twentieth century is the beginning of significant development in the area of digital ...
The diploma thesis is concerned with the subject of video game education. The goal of this thesis is...
The paper contributes to solving the issue of digital games in education. It explains concepts such ...
The end of the twentieth century is the beginning of significant development in the area of digital ...
This diploma thesis focuses on a didactic game and its usage within an educational process. The subj...
This bachelor's thesis focuses on the topic of gamification in education and provides a complex view...
The aim of the Bachelor thesis is a comparison of using digital technologies in classrooms of mainst...
The thesis deals with the computer games and examples of their use for the education on assumption o...
The thesis deals with the computer games and examples of their use for the education on assumption o...
The bachelor thesis deals with an influence of a game on a personality of a child in a younger pupil...
The bachelor thesis deals with an influence of a game on a personality of a child in a younger pupil...