The field of game AI is largely industry driven, lacking an agreed upon formalism for AI representation. Ad-hoc scripting languages, simple finite state machines, behaviour trees, and planners are employed, but not in a fashion adhering to any standard. As a result, reuse is sparse between games and formal analysis techniques are undeveloped. As research for a Ph.D. thesis, we propose to show that a layered Statechart-based AI is a suitable formalism for Game AI, enabling the use of model-driven development techniques such as reuse and high-level analysis including model-checking. The fundamentally modular nature of this approach leads naturally to reuse as a fundamental component of the design process. Supported by a clearly defined forma...
Abstract. Artificial intelligence games are a very interesting tool for teaching Artificial Intellig...
As the graphics race subsides and gamers grow weary of predictable and deterministic game characters...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
When developing AI for digital games, developers typically adopt a narrow, game-by-game focus, where...
Layered Statechart-based AI shows considerable promise by being a highly modular, reusable, and desi...
Abstract. Recently, the complexity of modern, real-time computer games has increased drastically. Th...
Abstract—While component reuse is a common concept in software engineering, it does not yet have a s...
abstract: One of the core components of many video games is their artificial intelligence. Through A...
Abstract: Video game AI aims at generating an intelligent game opponent which is to compete with pla...
This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games ...
This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games ...
The context of the work presented in this article is the assessment and automated evaluation of huma...
The context of the work presented in this article is the assessment and automated evaluation of huma...
Artificial intelligence (AI) has been widely used in various field nowadays. The AI techniques that ...
Game designs often center on the game mechanics - rules governing the logical evolution of the game....
Abstract. Artificial intelligence games are a very interesting tool for teaching Artificial Intellig...
As the graphics race subsides and gamers grow weary of predictable and deterministic game characters...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
When developing AI for digital games, developers typically adopt a narrow, game-by-game focus, where...
Layered Statechart-based AI shows considerable promise by being a highly modular, reusable, and desi...
Abstract. Recently, the complexity of modern, real-time computer games has increased drastically. Th...
Abstract—While component reuse is a common concept in software engineering, it does not yet have a s...
abstract: One of the core components of many video games is their artificial intelligence. Through A...
Abstract: Video game AI aims at generating an intelligent game opponent which is to compete with pla...
This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games ...
This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games ...
The context of the work presented in this article is the assessment and automated evaluation of huma...
The context of the work presented in this article is the assessment and automated evaluation of huma...
Artificial intelligence (AI) has been widely used in various field nowadays. The AI techniques that ...
Game designs often center on the game mechanics - rules governing the logical evolution of the game....
Abstract. Artificial intelligence games are a very interesting tool for teaching Artificial Intellig...
As the graphics race subsides and gamers grow weary of predictable and deterministic game characters...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...