This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, po...
Includes bibliographical references (leaves 103-106)Zombies are everywhere these days. With these un...
Video games are becoming culturally dominant. But what does their popularity say about our contempor...
Video games are becoming culturally dominant. But what does their popularity say about our contempor...
This article takes as its starting point the prevalence of the zombie in video games. I argue that, ...
Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooke...
This article takes as its starting point the prevalence of the zombie in video games. I argue that, ...
Zombies have become ubiquitous in recent years in all media, including digital games. Zombies have n...
This article starts with the observation that all monsters are created by humans and thus they serve...
Not so long ago zombies rarely shuffled out of B-grade horror movies and cult comic books, but today...
Review of the edited volume The Playful Undead and Video Games: Critical Analyses of Zombies and Gam...
Horror video games are an important site for technological examination. This thesis will explore the...
Horror video games are an important site for technological examination. This thesis will explore the...
Zombies Reimagined is the brainchild of Languages of Fear, Racism, and Zombies, a linguistics semina...
Since their first appearance in 1984s THE EVIL DEAD (a game based on the movie with the same name),...
This chapter investigates how the open-world game Dead Rising (Capcom 2006) uses zombies in its cons...
Includes bibliographical references (leaves 103-106)Zombies are everywhere these days. With these un...
Video games are becoming culturally dominant. But what does their popularity say about our contempor...
Video games are becoming culturally dominant. But what does their popularity say about our contempor...
This article takes as its starting point the prevalence of the zombie in video games. I argue that, ...
Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooke...
This article takes as its starting point the prevalence of the zombie in video games. I argue that, ...
Zombies have become ubiquitous in recent years in all media, including digital games. Zombies have n...
This article starts with the observation that all monsters are created by humans and thus they serve...
Not so long ago zombies rarely shuffled out of B-grade horror movies and cult comic books, but today...
Review of the edited volume The Playful Undead and Video Games: Critical Analyses of Zombies and Gam...
Horror video games are an important site for technological examination. This thesis will explore the...
Horror video games are an important site for technological examination. This thesis will explore the...
Zombies Reimagined is the brainchild of Languages of Fear, Racism, and Zombies, a linguistics semina...
Since their first appearance in 1984s THE EVIL DEAD (a game based on the movie with the same name),...
This chapter investigates how the open-world game Dead Rising (Capcom 2006) uses zombies in its cons...
Includes bibliographical references (leaves 103-106)Zombies are everywhere these days. With these un...
Video games are becoming culturally dominant. But what does their popularity say about our contempor...
Video games are becoming culturally dominant. But what does their popularity say about our contempor...