This article starts with the observation that all monsters are created by humans and thus they serve specific cultural and sociopolitical purposes. The study is set to finding out, first, how the traditional figure of the zombie works as a monster in popular culture, and second, how digital games open up new possibilities for it to exist and to act. Even if the zombie has symbolic power that makes it an ideal antagonist in games, assigning individual agency to it is very unlikely. From this follows that playing (as) the zombie in games is actively discouraged. The analysis presented here differs from earlier research on the zombie as a posthuman figure in that it seeks to understand the functions and the usability of the monster specificall...
There is an established history of horror genres being used as an allegory for otherness, especially...
Bridging a host of narrative and procedural genres, werewolves feature prominently in videogames as ...
The zombie narrative has seen an increasing trend towards the emergence of a zombie sentience. The i...
This book explores the central role of the zombie in contemporary popular culture as they appear in ...
This article takes as its starting point the prevalence of the zombie in video games. I argue that, ...
This chapter investigates how the open-world game Dead Rising (Capcom 2006) uses zombies in its cons...
This article examines Dominic Mitchell’s BBC Three’s supernatural drama series, In the Flesh (2013),...
This dissertation traces the encounter between psychology as a human science and the viral zombie fi...
As a fairly new form of media that is currently increasing its number of LGBTQ characters, digital g...
"It is hard to be a zombie. Slaving all day for no reward, driven by insatiable hunger, feared, unw...
This article engages with communities that invite monstrous characters to come to life and invade&nb...
Video games in virtual worlds serve as reference points in negotiations of socially efficacious mean...
This article investigates various kinds of analog and digital role-playing games (RPG) from the pers...
Monsters have always enjoyed a significant presence in the human imagination, and religion was instr...
Gender representation in video games has long been a fraught topic of discussion within onli...
There is an established history of horror genres being used as an allegory for otherness, especially...
Bridging a host of narrative and procedural genres, werewolves feature prominently in videogames as ...
The zombie narrative has seen an increasing trend towards the emergence of a zombie sentience. The i...
This book explores the central role of the zombie in contemporary popular culture as they appear in ...
This article takes as its starting point the prevalence of the zombie in video games. I argue that, ...
This chapter investigates how the open-world game Dead Rising (Capcom 2006) uses zombies in its cons...
This article examines Dominic Mitchell’s BBC Three’s supernatural drama series, In the Flesh (2013),...
This dissertation traces the encounter between psychology as a human science and the viral zombie fi...
As a fairly new form of media that is currently increasing its number of LGBTQ characters, digital g...
"It is hard to be a zombie. Slaving all day for no reward, driven by insatiable hunger, feared, unw...
This article engages with communities that invite monstrous characters to come to life and invade&nb...
Video games in virtual worlds serve as reference points in negotiations of socially efficacious mean...
This article investigates various kinds of analog and digital role-playing games (RPG) from the pers...
Monsters have always enjoyed a significant presence in the human imagination, and religion was instr...
Gender representation in video games has long been a fraught topic of discussion within onli...
There is an established history of horror genres being used as an allegory for otherness, especially...
Bridging a host of narrative and procedural genres, werewolves feature prominently in videogames as ...
The zombie narrative has seen an increasing trend towards the emergence of a zombie sentience. The i...