[EN] Currently, the media consumption paradigm is changing from a single end user to a group shared experience. Now, social communication opportunities may be exploited (e.g., conferencing while watching television), facing lots of technological (e.g., synchronization, universal session handling, scalability) and perceptual (e.g., presence awareness, QoE) challenges. This article focuses on one of these major challenges ahead in new emerging social interactive multimedia applications, which is the synchronization of different media streams across multiple locations, known as inter-destination multimedia synchronization (IDMS). We describe the three kinds of temporal multimedia synchronization, and summarize some related work and examples...
[ES] Algunas aplicaciones multimedia emergentes, como la Televisión Social Interactiva por Internet...
Watching digital content together and commenting on it is becoming a social habit between friends an...
El objetivo de este Trabajo Final de Grado (TFG) era mejorar e implementar una solución preliminar...
[EN] Currently, the media consumption paradigm is changing from a single end user to a group shared...
Traditionally, the media consumption model has been a passive and isolated activity. However, the ad...
Traditionally, the media consumption model has been a passive and isolated activity. However, the ...
The advent of social networking applications, media streaming technologies, and synchronous communic...
Nowadays, we are witnessing a transition from physical togetherness towards networked togetherness a...
Current societal changes are transforming the way people retrieve, annotate, and share media. While ...
[EN] Nowadays, the media consumption model is changing from passive isolated activities towards dyn...
[EN] Newer social multimedia applications, such as Social TV or networked multi-player games, enable...
Currently, several media sharing applications that allow social interactions between distributed use...
Currently, several media sharing applications that allow social interactions between distributed use...
Nowadays, we are witnessing a transition from physical togetherness towards networked togetherness ...
Synchronous shared experience has been studied in recent past in perspective of stream-based media. ...
[ES] Algunas aplicaciones multimedia emergentes, como la Televisión Social Interactiva por Internet...
Watching digital content together and commenting on it is becoming a social habit between friends an...
El objetivo de este Trabajo Final de Grado (TFG) era mejorar e implementar una solución preliminar...
[EN] Currently, the media consumption paradigm is changing from a single end user to a group shared...
Traditionally, the media consumption model has been a passive and isolated activity. However, the ad...
Traditionally, the media consumption model has been a passive and isolated activity. However, the ...
The advent of social networking applications, media streaming technologies, and synchronous communic...
Nowadays, we are witnessing a transition from physical togetherness towards networked togetherness a...
Current societal changes are transforming the way people retrieve, annotate, and share media. While ...
[EN] Nowadays, the media consumption model is changing from passive isolated activities towards dyn...
[EN] Newer social multimedia applications, such as Social TV or networked multi-player games, enable...
Currently, several media sharing applications that allow social interactions between distributed use...
Currently, several media sharing applications that allow social interactions between distributed use...
Nowadays, we are witnessing a transition from physical togetherness towards networked togetherness ...
Synchronous shared experience has been studied in recent past in perspective of stream-based media. ...
[ES] Algunas aplicaciones multimedia emergentes, como la Televisión Social Interactiva por Internet...
Watching digital content together and commenting on it is becoming a social habit between friends an...
El objetivo de este Trabajo Final de Grado (TFG) era mejorar e implementar una solución preliminar...