We study the structural complexity of bimatrix games, formalized via rank, from an empirical perspective. We consider a setting where we have data on player behavior in diverse strategic situations, but where we do not observe the relevant payoff functions. We prove that high complexity (high rank) has empirical consequences when arbitrary data is considered. Additionally, we prove that, in more restrictive classes of data (termed laminar), any observation is rationalizable using a low-rank game: specifically a zero-sum game. Hence complexity as a structural property of a game is not always testable. Finally, we prove a general result connecting the structure of the feasible data sets with the highest rank that may be needed to rationalize ...
A Lempel-Ziv complexity measure is introduced into the theory of a minority game in order to capture...
AbstractWe explore how models of boundedly rational decision-making in games can explain the overdis...
The available experimental evidence suggests that even two-person normal form games with an elementa...
We study the structural complexity of bimatrix games, formalized via rank, from an empirical perspec...
In this paper we initiate the study of the computational complexity of Nash equilibria in bimatrix g...
The rank of a bimatrix game is the matrix rank of the sum of the two payoff matrices. This paper com...
AbstractThe outcomes of many strategic situations such as parlor games or competitive economic scena...
Nash equilibrium is used as a model to explain the observed behavior of players in strategic setting...
Finite complexity strategies suffice for approximating all subgame perfect equ ilibrium payoffs of r...
The purpose of this dissertation is to develop a model of learning which provides insights into how ...
We analyze what can be inferred about a game's information structure solely from the probability dis...
Many complex phenomena, from trait selection in biological systems to hierarchy formation in social ...
A recent body of experimental literature has studied empirical game-theoretical analysis, in which w...
We explore how models of boundedly rational decision-making in games can explain the overdissipation...
Abstract We define some variations of the Scott rank for countable models and obtain some inequaliti...
A Lempel-Ziv complexity measure is introduced into the theory of a minority game in order to capture...
AbstractWe explore how models of boundedly rational decision-making in games can explain the overdis...
The available experimental evidence suggests that even two-person normal form games with an elementa...
We study the structural complexity of bimatrix games, formalized via rank, from an empirical perspec...
In this paper we initiate the study of the computational complexity of Nash equilibria in bimatrix g...
The rank of a bimatrix game is the matrix rank of the sum of the two payoff matrices. This paper com...
AbstractThe outcomes of many strategic situations such as parlor games or competitive economic scena...
Nash equilibrium is used as a model to explain the observed behavior of players in strategic setting...
Finite complexity strategies suffice for approximating all subgame perfect equ ilibrium payoffs of r...
The purpose of this dissertation is to develop a model of learning which provides insights into how ...
We analyze what can be inferred about a game's information structure solely from the probability dis...
Many complex phenomena, from trait selection in biological systems to hierarchy formation in social ...
A recent body of experimental literature has studied empirical game-theoretical analysis, in which w...
We explore how models of boundedly rational decision-making in games can explain the overdissipation...
Abstract We define some variations of the Scott rank for countable models and obtain some inequaliti...
A Lempel-Ziv complexity measure is introduced into the theory of a minority game in order to capture...
AbstractWe explore how models of boundedly rational decision-making in games can explain the overdis...
The available experimental evidence suggests that even two-person normal form games with an elementa...