A method is presented for ray casting implicit surfaces defined by fractal combinations of procedural noise functions. The method is robust and uses affine arithmetic to bound the variation of the implicit function along a ray. The method is also efficient due to a modification in the affine arithmetic representation that introduces a condensation step at the end of every non-affine operation. We show that our method is able to retain the tight estimation capabilities of affine arithmetic for ray casting implicit surfaces made from procedural noise functions while being faster to compute and more efficient to store
Techniques based on interval and previous termaffine arithmetic next term and their modifications ar...
We present a practical and efficient algorithm for interactively ray tracing arbitrary implicit surf...
Affine arithmetic is a model for self-validated numerical computation that keeps track of first-orde...
A method is presented for ray casting implicit surfaces defined by fractal combinations of procedura...
We study the performance of affine arithmetic as a replacement for interval arithmetic in interval ...
Fast and reliable rendering of implicit surfaces is an important area in the field of implicit model...
In this paper, we propose a recursive Taylor method for ray-casting algebraic surfaces. The performa...
In this paper, we propose a recursive Taylor method for ray-casting algebraic surfaces. The performa...
We discuss adaptive enumeration and rendering methods for implicit surfaces, using octrees computed ...
Visualising implicit surfaces with the ray casting method is a slow procedure. The design cycle of a...
In computer graphics modeling, two different forms are used to represent curves and surfaces: implic...
Hypertextures are a useful modelling tool in that they can add three-dimensional detail to the surf...
International audienceThis paper describes an new and optimized direct ray tracing algorithm over co...
In this paper, we present a robust and mathematically sound ray-intersection algorithm for implicit ...
Hypertextures are a useful modelling tool in that they can add three-dimensional detail to the surfa...
Techniques based on interval and previous termaffine arithmetic next term and their modifications ar...
We present a practical and efficient algorithm for interactively ray tracing arbitrary implicit surf...
Affine arithmetic is a model for self-validated numerical computation that keeps track of first-orde...
A method is presented for ray casting implicit surfaces defined by fractal combinations of procedura...
We study the performance of affine arithmetic as a replacement for interval arithmetic in interval ...
Fast and reliable rendering of implicit surfaces is an important area in the field of implicit model...
In this paper, we propose a recursive Taylor method for ray-casting algebraic surfaces. The performa...
In this paper, we propose a recursive Taylor method for ray-casting algebraic surfaces. The performa...
We discuss adaptive enumeration and rendering methods for implicit surfaces, using octrees computed ...
Visualising implicit surfaces with the ray casting method is a slow procedure. The design cycle of a...
In computer graphics modeling, two different forms are used to represent curves and surfaces: implic...
Hypertextures are a useful modelling tool in that they can add three-dimensional detail to the surf...
International audienceThis paper describes an new and optimized direct ray tracing algorithm over co...
In this paper, we present a robust and mathematically sound ray-intersection algorithm for implicit ...
Hypertextures are a useful modelling tool in that they can add three-dimensional detail to the surfa...
Techniques based on interval and previous termaffine arithmetic next term and their modifications ar...
We present a practical and efficient algorithm for interactively ray tracing arbitrary implicit surf...
Affine arithmetic is a model for self-validated numerical computation that keeps track of first-orde...