In this paper, we present a robust and mathematically sound ray-intersection algorithm for implicit surfaces. The algorithm is guaranteed to numerically find the nearest intersection of the surface with a ray, and is guaranteed not to miss fine features of the surface. It does not require fine tuning or human choice of interactive parameters. Instead, it requires two upper bounds: "L" that limits the net rate of change of the implicit surface function f(x,y,z) and "G" that limits the rate of change of the gradient. We refer to an implicit surface with these rate limits as an "LG-implicit surface."Existing schemes to intersect a ray with an implicit surface have typically been guaranteed to work only for a limited set of implicit functions, ...
With regard to ray tracing algorithms for polynomial tensor product surfaces, the most time-critical...
With regard to ray tracing algorithms for polynomial tensor product surfaces, the most time-critical...
Indirect methods for visualisation of implicit surfaces use triangulated mesh for object shape aprox...
In this paper, we present a robust and mathematically sound ray-intersection algorithm for implicit ...
International audienceThis paper describes an new and optimized direct ray tracing algorithm over co...
Journal ArticleWe present a practical and efficient algorithm for interactively ray tracing arbitrar...
This paper discusses a very general root-isolation algorithm, based on interval arithmetic, which ca...
The article presents algorithms for rendering the intersection curves of implicit surfaces. The algo...
Fast and reliable rendering of implicit surfaces is an important area in the field of implicit model...
Point sets become an increasingly popular shape representation. Most shape processing and rendering ...
In this section, the basic ray-surface intersection algorithm based on this surface definition will ...
Point sets become an increasingly popular shape representation. Most shape processing and rendering ...
In this section, the basic ray-surface intersection algorithm based on this surface definition will ...
Visualizing iso-surfaces of volumetric data sets is becoming increasingly important for many practic...
In recent years, the Ray Tracing of Implicit Surfaces on a GPU has been studied by many researchers....
With regard to ray tracing algorithms for polynomial tensor product surfaces, the most time-critical...
With regard to ray tracing algorithms for polynomial tensor product surfaces, the most time-critical...
Indirect methods for visualisation of implicit surfaces use triangulated mesh for object shape aprox...
In this paper, we present a robust and mathematically sound ray-intersection algorithm for implicit ...
International audienceThis paper describes an new and optimized direct ray tracing algorithm over co...
Journal ArticleWe present a practical and efficient algorithm for interactively ray tracing arbitrar...
This paper discusses a very general root-isolation algorithm, based on interval arithmetic, which ca...
The article presents algorithms for rendering the intersection curves of implicit surfaces. The algo...
Fast and reliable rendering of implicit surfaces is an important area in the field of implicit model...
Point sets become an increasingly popular shape representation. Most shape processing and rendering ...
In this section, the basic ray-surface intersection algorithm based on this surface definition will ...
Point sets become an increasingly popular shape representation. Most shape processing and rendering ...
In this section, the basic ray-surface intersection algorithm based on this surface definition will ...
Visualizing iso-surfaces of volumetric data sets is becoming increasingly important for many practic...
In recent years, the Ray Tracing of Implicit Surfaces on a GPU has been studied by many researchers....
With regard to ray tracing algorithms for polynomial tensor product surfaces, the most time-critical...
With regard to ray tracing algorithms for polynomial tensor product surfaces, the most time-critical...
Indirect methods for visualisation of implicit surfaces use triangulated mesh for object shape aprox...