The term 'virtual reality' (VR) is currently used to describe a range of computer-based systems in which a user can explore a hardware and software generated 'microworld' that bears some resemblance to reality. An early application of such systems was the flight simulator used to train pilots. However, it is in the area of hi-tech games that many of the more recent developments in this field have occurred. Typically, a user will wear a helmet containing either a small video screen positioned in front of each eye, or a device that projects images directly onto the user's retinas. She might also wear an elaborately wired glove that provides tactile feedback as she attempts to physically interact with the computer generated visual environment....
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
Virtual Reality (VR), being the third era in Human-Computer Interaction (HCI), has opened up opportu...
This research paper explains what virtual reality is. What are two features driving virtual reality ...
The term 'virtual reality ' (VR) is currently used to describe a range of computer-based s...
Abstract: Since the first time the term "Virtual Reality " (VR) has been used back in the ...
In the recent years we have observed the development of devices and visualizations for monitoring th...
Educating current and future generations of American children to live in an information society is a...
Virtual reality in one form or another has been around for over 50 years, most notably in entertainm...
In the education process, students face problems with understanding due to the complexity, necessity...
The experience of "virtual reality " can consist of head-tracked and stereoscopic virtual ...
Covid-19 has triggered a wave of online teaching and learning that will permanently reshape the futu...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
Virtual Reality (VR), being the third era in Human-Computer Interaction (HCI), has opened up opportu...
This research paper explains what virtual reality is. What are two features driving virtual reality ...
The term 'virtual reality ' (VR) is currently used to describe a range of computer-based s...
Abstract: Since the first time the term "Virtual Reality " (VR) has been used back in the ...
In the recent years we have observed the development of devices and visualizations for monitoring th...
Educating current and future generations of American children to live in an information society is a...
Virtual reality in one form or another has been around for over 50 years, most notably in entertainm...
In the education process, students face problems with understanding due to the complexity, necessity...
The experience of "virtual reality " can consist of head-tracked and stereoscopic virtual ...
Covid-19 has triggered a wave of online teaching and learning that will permanently reshape the futu...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
Virtual Reality (VR), being the third era in Human-Computer Interaction (HCI), has opened up opportu...
This research paper explains what virtual reality is. What are two features driving virtual reality ...