Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player's engagement in both the game's narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, saving or any other mechanical system that detracts from the playing the core game. These aren't analysed as thoroughly as they could be in current game academia. However Bertolt Brecht's 'Verfremdungseffekt', or distancing effect, provides a much needed foundation in the analysis of these sections within games that provoke a feeling of alienation
Violent video games, in particular shooting games such as Call of Duty and Grand Theft Auto , are...
The video gaming industry is an ever-expanding one. According to Reuters, the global net worth of th...
This article is intended to show how game components interact to favor the player’s fictional immers...
<p>Immersion is constantly being broken in video games via the intrusion of mechanics and features t...
The present article provides a critical introduction to concepts of estrangement. After referring sc...
This paper aims to draw a parallel between interactive television fiction and V-Effect, also known a...
A relatively common approach in game studies understands gameworlds as constituting an existential s...
This research aims to reveal the Epic Theater and Alienation Effects (Verfremdungseffekt) in the tex...
There is a growing interest in understanding how to best represent complexity using IDNs. We concept...
Context: Games involve people to a large extent where they relate themselves with the game character...
With the paradox of interactive emotion as a starting point, this study will try to understand what ...
The article diagnoses prevalent tendencies in game design and styles of play, positioning players as...
In order to understand player immersion in video games, this study identifies key characteristics wi...
The term escapism tends to be used in game research without providing any extensive definition of wh...
Immersion is a construct that measures how deeply engrossed a user is with any mediated situation. I...
Violent video games, in particular shooting games such as Call of Duty and Grand Theft Auto , are...
The video gaming industry is an ever-expanding one. According to Reuters, the global net worth of th...
This article is intended to show how game components interact to favor the player’s fictional immers...
<p>Immersion is constantly being broken in video games via the intrusion of mechanics and features t...
The present article provides a critical introduction to concepts of estrangement. After referring sc...
This paper aims to draw a parallel between interactive television fiction and V-Effect, also known a...
A relatively common approach in game studies understands gameworlds as constituting an existential s...
This research aims to reveal the Epic Theater and Alienation Effects (Verfremdungseffekt) in the tex...
There is a growing interest in understanding how to best represent complexity using IDNs. We concept...
Context: Games involve people to a large extent where they relate themselves with the game character...
With the paradox of interactive emotion as a starting point, this study will try to understand what ...
The article diagnoses prevalent tendencies in game design and styles of play, positioning players as...
In order to understand player immersion in video games, this study identifies key characteristics wi...
The term escapism tends to be used in game research without providing any extensive definition of wh...
Immersion is a construct that measures how deeply engrossed a user is with any mediated situation. I...
Violent video games, in particular shooting games such as Call of Duty and Grand Theft Auto , are...
The video gaming industry is an ever-expanding one. According to Reuters, the global net worth of th...
This article is intended to show how game components interact to favor the player’s fictional immers...