A relatively common approach in game studies understands gameworlds as constituting an existential situation for the player. Taking that stance, which is rooted in the European philosophical tradition of Existentialism, in this chapter we investigate the relationships and similarities between our existence within and without gameworlds. To do so, we first provide a review of existing literature in ‘existential ludology’ - work in game studies which considers our engagement with gameworlds from an existential perspective. In the second part of the chapter, we then engage with some of the most notable ideas of the Norwegian philosopher Peter Wessel Zapffe. Zapffe understood human life as inherently meaningless and identified four ways in whic...
The field of video game studies has through later years shown a growing interest in game's spatialfe...
How might we understand the medium of video games beyond the static structures of encoded processes ...
Maj outlines the main concepts of post-classical (cognitive and trans-medial) narrative theory (espe...
A relatively common approach in game studies understands gameworlds as constituting an existential s...
This thesis examines gaming lifeworlds and seeks interventions into the hegemony of gaming culture t...
In this talk, I will critically analyse the rise of video games that require limited human intervent...
The main theme of my article is the relationship between virtual worlds of video games and the conce...
This dissertation argues that video games, as virtual worlds, are composed and experienced as langua...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
What is Humanities? This question is best answered as the study of how people process and document t...
The philosophical concept of possible worlds (Lenzen, 2004; Lewis, 1986) has been used in literary s...
Philosophers and psychologists as well as popular media (novels, theatrical plays, movies) often pro...
Video games are virtual worlds, each with its own, distinctive spatiality. This paper suggests that ...
Video games have become important objects of study for different academic disciplines. From the birt...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
The field of video game studies has through later years shown a growing interest in game's spatialfe...
How might we understand the medium of video games beyond the static structures of encoded processes ...
Maj outlines the main concepts of post-classical (cognitive and trans-medial) narrative theory (espe...
A relatively common approach in game studies understands gameworlds as constituting an existential s...
This thesis examines gaming lifeworlds and seeks interventions into the hegemony of gaming culture t...
In this talk, I will critically analyse the rise of video games that require limited human intervent...
The main theme of my article is the relationship between virtual worlds of video games and the conce...
This dissertation argues that video games, as virtual worlds, are composed and experienced as langua...
The studies of digital games is a young scientific field notable for its interdisciplinary nature th...
What is Humanities? This question is best answered as the study of how people process and document t...
The philosophical concept of possible worlds (Lenzen, 2004; Lewis, 1986) has been used in literary s...
Philosophers and psychologists as well as popular media (novels, theatrical plays, movies) often pro...
Video games are virtual worlds, each with its own, distinctive spatiality. This paper suggests that ...
Video games have become important objects of study for different academic disciplines. From the birt...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
The field of video game studies has through later years shown a growing interest in game's spatialfe...
How might we understand the medium of video games beyond the static structures of encoded processes ...
Maj outlines the main concepts of post-classical (cognitive and trans-medial) narrative theory (espe...