The goal of this research is to develop a gesture control system prototype for a robot by utilizing Oculus Quest real-time hand tracking feature. The robot is currently run in a virtual simulated world. Users can control its movement by interacting with the control terminal that implemented in Unity VR. The objects in the virtual simulated world are recreated in Unity game world by a real-time generated mesh using the camera data from the robot.https://digitalworks.union.edu/srps_2020/1016/thumbnail.jp
International audienceThe quality of robotic dexterous manipulation, in real or in virtual environme...
This thesis provides insight into the development of Virtual Reality(VR) applications with the purpo...
This paper describes the user interface design for a human-hand simulation system, a virtual environ...
We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compa...
The goal of this thesis project was to create a proof of concept for the integration of virtual real...
This is the final version. Available open open access from Frontiers Media via the DOI in this recor...
The use of hand motion-based input systems has become increasingly popular in recent years, with app...
This article presents a multiplatform application for the tele-operation of a robot hand using virtu...
The research presented is part of a project called “Augmented Reality for 3D Multi-user Interaction,...
In virtual environments, virtual hand interactions play a key role in interactivity and realism allo...
The human hand is considered one of the most natural tools in human-computer interaction (HCI). In v...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
Mobile Virtual Reality inspired by Google Cardboard (where a smartphone is placed in a cheap headset...
Abstract Tracking has been since the beginning of Virtual Reality the core task of any VR applicatio...
the research of robotics needs a good and accurate control. The proposed concept is touch less and n...
International audienceThe quality of robotic dexterous manipulation, in real or in virtual environme...
This thesis provides insight into the development of Virtual Reality(VR) applications with the purpo...
This paper describes the user interface design for a human-hand simulation system, a virtual environ...
We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compa...
The goal of this thesis project was to create a proof of concept for the integration of virtual real...
This is the final version. Available open open access from Frontiers Media via the DOI in this recor...
The use of hand motion-based input systems has become increasingly popular in recent years, with app...
This article presents a multiplatform application for the tele-operation of a robot hand using virtu...
The research presented is part of a project called “Augmented Reality for 3D Multi-user Interaction,...
In virtual environments, virtual hand interactions play a key role in interactivity and realism allo...
The human hand is considered one of the most natural tools in human-computer interaction (HCI). In v...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
Mobile Virtual Reality inspired by Google Cardboard (where a smartphone is placed in a cheap headset...
Abstract Tracking has been since the beginning of Virtual Reality the core task of any VR applicatio...
the research of robotics needs a good and accurate control. The proposed concept is touch less and n...
International audienceThe quality of robotic dexterous manipulation, in real or in virtual environme...
This thesis provides insight into the development of Virtual Reality(VR) applications with the purpo...
This paper describes the user interface design for a human-hand simulation system, a virtual environ...