This thesis provides insight into the development of Virtual Reality(VR) applications with the purpose of introducing users to a new gesture interaction platform. Gesturebased interaction and VR are two rapidly evolving technologies with a great potential to complement each other. The gestures used are based on a cognitive model of holding a sphere in your hands and tapping on its surface. By using the hand tracker Leap Motion and the Head Mounted Display Oculus Rift the sphere shaped controller is placed in the user's virtual hands. The thesis is a collaboration with Erghis Technologies AB who developed the concept of the sphere and software to track the gestures. Gesture based interfaces are called natural user interfaces. But a natural e...
Human-Computer Interaction (HCI) is a field of research that studies ways in which humans and comput...
Virtual reality has been gaining a lot of attention lately, due to devices such as the Leap Motion C...
In virtual environments, virtual hand interactions play a key role in interactivity and realism allo...
In recent years, people in the world have perceived how 3D inventions change our life. Along with th...
Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility t...
As the number of commercial products of virtual reality (VR) has steeply increased and the developme...
Three Dimensional (3D) interaction is the plausible human interaction inside a Virtual Environment (...
In this paper, our purpose is to focus on detection of dynamic gestures and find the thresholds to d...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
For decades, we have struggled to represent some real life events in computer with limited input dev...
In this master thesis, we propose a novel framework dedicated to virtual design based on natural ges...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
In this research we explore the development of a gesture interface for an interactive virtual mirro...
Virtual Reality (VR) is a highly evolving domain and is used in anincreasing number of areas in toda...
Human-Computer Interaction (HCI) is a field of research that studies ways in which humans and comput...
Virtual reality has been gaining a lot of attention lately, due to devices such as the Leap Motion C...
In virtual environments, virtual hand interactions play a key role in interactivity and realism allo...
In recent years, people in the world have perceived how 3D inventions change our life. Along with th...
Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility t...
As the number of commercial products of virtual reality (VR) has steeply increased and the developme...
Three Dimensional (3D) interaction is the plausible human interaction inside a Virtual Environment (...
In this paper, our purpose is to focus on detection of dynamic gestures and find the thresholds to d...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
For decades, we have struggled to represent some real life events in computer with limited input dev...
In this master thesis, we propose a novel framework dedicated to virtual design based on natural ges...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
In this research we explore the development of a gesture interface for an interactive virtual mirro...
Virtual Reality (VR) is a highly evolving domain and is used in anincreasing number of areas in toda...
Human-Computer Interaction (HCI) is a field of research that studies ways in which humans and comput...
Virtual reality has been gaining a lot of attention lately, due to devices such as the Leap Motion C...
In virtual environments, virtual hand interactions play a key role in interactivity and realism allo...