The Game Description Language (GDL) has been developed for the purpose of formalizing game rules. It serves as the input language for general game players, which are systems that learn to play previously unknown games without human intervention. In this paper, we show that GDL can be readily used as a specification language for a large class of multiagent environments. The resulting specifications are declarative, compact, and easy to understand and maintain. At the same time they can be fully automatically understood and used by autonomous agents who intend to participate in these environments. Our main result is a formal characterization of the class of multiagent environments that can be described in GDL
As participants in this Dagstuhl session address the challenge of General Video Game Playing (GVGP),...
In this paper we formalize the specification of games in the trias politica using Rao and Georgeff’s...
International audienceIn the recent years, several concurrent logical systems for reasoning about ag...
The Game Description Language (GDL) has been developed for the purpose of formalizing game rules. It...
Abstract. The Game Description Language (GDL) has been developed for the purpose of formalizing game...
In Artificial Intelligence (AI), General Game Playing (GGP) consists in constructing artificial agents...
The Game Description Language (GDL) is a special purpose declarative language for defining games. GD...
A general game player automatically learns to play arbitrary new games solely by being told their ru...
A general game player automatically learns to play arbitrary new games solely by being told their ru...
A general game player automatically learns to play arbitrary new games solely by being told their ru...
Abstract. A general game player automatically learns to play arbitrary new games solely by being tol...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
A general game player is a system that can play previously unknown games just by being given their r...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
As participants in this Dagstuhl session address the challenge of General Video Game Playing (GVGP),...
In this paper we formalize the specification of games in the trias politica using Rao and Georgeff’s...
International audienceIn the recent years, several concurrent logical systems for reasoning about ag...
The Game Description Language (GDL) has been developed for the purpose of formalizing game rules. It...
Abstract. The Game Description Language (GDL) has been developed for the purpose of formalizing game...
In Artificial Intelligence (AI), General Game Playing (GGP) consists in constructing artificial agents...
The Game Description Language (GDL) is a special purpose declarative language for defining games. GD...
A general game player automatically learns to play arbitrary new games solely by being told their ru...
A general game player automatically learns to play arbitrary new games solely by being told their ru...
A general game player automatically learns to play arbitrary new games solely by being told their ru...
Abstract. A general game player automatically learns to play arbitrary new games solely by being tol...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
A general game player is a system that can play previously unknown games just by being given their r...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
A General Game Player is a system that can play previously unknown games given nothing but their rul...
As participants in this Dagstuhl session address the challenge of General Video Game Playing (GVGP),...
In this paper we formalize the specification of games in the trias politica using Rao and Georgeff’s...
International audienceIn the recent years, several concurrent logical systems for reasoning about ag...