Humans are multi-sensory beings who make sense of theworld via multiple sensory modalities. However, most everyday technologies, including smartphones, tablets, and personal computers, often fail to engage all the senses effectively. Instead, vision is heavily relied on to interface with everyday technologies, and as a result, it is disproportionately stimulated when compared to the rest of our senses. This hegemony of vision in design not only excludes the visually challenged but imbalanced sensory experiences also create sensory overload and fatigue inthose who are not. Limiting the senses that are engaged while interfacing with digital devices also increases the cognitive burden placed on the user. When complex information is conveyed un...
This chapter highlights the roles of the various senses and their interplay when people interact wit...
The senses we call upon when interacting with technology are restricted. We mostly rely on vision an...
All senses are open to receive information during user-product interactions. The present paper compa...
Sensory design has become a growing trend across a variety of design fields by reason of its potenti...
So automatically do we perceive things through sight, sound, smell, and touch that we easily can tak...
One of the most important findings to emerge from the field of cognitive psychology in recent years ...
One of the most important findings to emerge from the field of cognitive psychology in recent years ...
The senses we call upon when interacting with technology are very restricted. We mostly rely on visi...
When people interact with products, all their sensory modalities are open to receive information. Ho...
Perception in the real world is inherently multisensory, often involving visual, auditory, tactile, ...
Packaging design has historically relied on visual properties to engage the customers and to communi...
The emerging possibilities of multisensory interactions provide an exciting space for disability and...
The way we experience the world is based on our five senses, which allow us unique and often surpris...
This project aims to explore how interactive technological artefacts can support young adults with s...
Sensory impressions obtained through hearing, seeing, touching, tasting, and smelling all contribute...
This chapter highlights the roles of the various senses and their interplay when people interact wit...
The senses we call upon when interacting with technology are restricted. We mostly rely on vision an...
All senses are open to receive information during user-product interactions. The present paper compa...
Sensory design has become a growing trend across a variety of design fields by reason of its potenti...
So automatically do we perceive things through sight, sound, smell, and touch that we easily can tak...
One of the most important findings to emerge from the field of cognitive psychology in recent years ...
One of the most important findings to emerge from the field of cognitive psychology in recent years ...
The senses we call upon when interacting with technology are very restricted. We mostly rely on visi...
When people interact with products, all their sensory modalities are open to receive information. Ho...
Perception in the real world is inherently multisensory, often involving visual, auditory, tactile, ...
Packaging design has historically relied on visual properties to engage the customers and to communi...
The emerging possibilities of multisensory interactions provide an exciting space for disability and...
The way we experience the world is based on our five senses, which allow us unique and often surpris...
This project aims to explore how interactive technological artefacts can support young adults with s...
Sensory impressions obtained through hearing, seeing, touching, tasting, and smelling all contribute...
This chapter highlights the roles of the various senses and their interplay when people interact wit...
The senses we call upon when interacting with technology are restricted. We mostly rely on vision an...
All senses are open to receive information during user-product interactions. The present paper compa...