The way we experience the world is based on our five senses, which allow us unique and often surprising sensations of our environment. Interactive technologies are mainly stimulating our senses of vision and hearing, partly our sense of touch, and the sense of taste and smell are widely under-exploited. There is however a growing international interest of the film, video, and game industries in more immersive viewing and gaming experiences. In the 20th century there was a demand for a controllable way to describe colours that initiated intense research on the descriptions of colours and substantially contributed to advances in computer graphics, image processing, photography and cinematography. Similarly, the 21st century now demands an inv...
People are increasingly purchasing (e.g., food, clothes) and consuming (e.g., movies, courses) onlin...
Traditional video sequences make use of both visual images and audio tracks which are perceived by h...
The senses we call upon when interacting with technology are restricted. We mostly rely on vision an...
The use of vision and audition for interaction dominated the field of human-computer interaction (HC...
The senses we call upon when interacting with technology are very restricted. We mostly rely on visi...
Humans are multi-sensory beings who make sense of theworld via multiple sensory modalities. However,...
© 2018 Copyright held by the owner/author(s). Mulsemedia - multiple sensorial media - makes possible...
Everyday life hinges on smell, taste, and temperature-based experiences, from eating to detecting po...
Sensory design has become a growing trend across a variety of design fields by reason of its potenti...
Sensory studies emerged as a significant influence upon Human Computer Interaction and traditional m...
Multisensory experiences have been increasingly applied in Human-Computer Interaction (HCI). In rece...
Film makers, producers, and theaters have continuously looked at ways to embody and/or integrate mul...
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for yo...
Media content is consumed more and more on digital and mobile devices. Internet of Things enables me...
The use of the senses of vision and audition as interactive means has dominated the field of Human-C...
People are increasingly purchasing (e.g., food, clothes) and consuming (e.g., movies, courses) onlin...
Traditional video sequences make use of both visual images and audio tracks which are perceived by h...
The senses we call upon when interacting with technology are restricted. We mostly rely on vision an...
The use of vision and audition for interaction dominated the field of human-computer interaction (HC...
The senses we call upon when interacting with technology are very restricted. We mostly rely on visi...
Humans are multi-sensory beings who make sense of theworld via multiple sensory modalities. However,...
© 2018 Copyright held by the owner/author(s). Mulsemedia - multiple sensorial media - makes possible...
Everyday life hinges on smell, taste, and temperature-based experiences, from eating to detecting po...
Sensory design has become a growing trend across a variety of design fields by reason of its potenti...
Sensory studies emerged as a significant influence upon Human Computer Interaction and traditional m...
Multisensory experiences have been increasingly applied in Human-Computer Interaction (HCI). In rece...
Film makers, producers, and theaters have continuously looked at ways to embody and/or integrate mul...
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for yo...
Media content is consumed more and more on digital and mobile devices. Internet of Things enables me...
The use of the senses of vision and audition as interactive means has dominated the field of Human-C...
People are increasingly purchasing (e.g., food, clothes) and consuming (e.g., movies, courses) onlin...
Traditional video sequences make use of both visual images and audio tracks which are perceived by h...
The senses we call upon when interacting with technology are restricted. We mostly rely on vision an...