Recently, 3D hand-gesture recognition (HGR) has become an important feature in smart mobile devices, such as head-mounted displays (HMDs) or smartphones for AR/VR applications. A 3D HGR system in Fig. 13.4.1 enables users to interact with virtual 3D objects using depth sensing and hand tracking. However, a previous 3D HGR system, such as Hololens [1], utilized a power consuming time-of-flight (ToF) depth sensor (>2W) limiting 3D HGR operation to less than 3 hours. Even though stereo matching was used instead of ToF for depth sensing with low power consumption [2], it could not provide interaction with virtual 3D objects because depth information was used only for hand segmentation. The HGR-based UI system in smart mobile devices, such as...
Hand Gesture Recognition (HGR) is a principal input method in head-mounted Augmented Reality (AR) sy...
Many VR-based medical purposes applications have been developed to help patients with mobility decre...
We present a machine learning technique to recognize ges-tures and estimate metric depth of hands fo...
The 3D hand gesture interface (HGI) for virtual reality and mixed reality on smart mobile devices is...
Despite its high accuracy, 3D-CNN, which is neural network for action recognition, have not been abl...
The use of gestures is one of the main forms of human machine interaction (HMI) in many fields, from...
The gesture is one of the most used forms of communication between humans; in recent years, given th...
The gesture is one of the most used forms of communication between humans; in recent years, given th...
We present a light-weight real-time applicable 3D-gesture recognition system on mobile devices for i...
The gesture is one of the most used forms of communication between humans; in recent years, given th...
The gesture is one of the most used forms of communication between humans; in recent years, given th...
The gesture is one of the most used forms of communication between humans; in recent years, given th...
The gesture is one of the most used forms of communication between humans; in recent years, given th...
Recently, human–machine interfaces (HMI) that make life convenient have been studied in many fields....
Hand gestures can allow for natural approach to human-computer interaction. A novel low com- putatio...
Hand Gesture Recognition (HGR) is a principal input method in head-mounted Augmented Reality (AR) sy...
Many VR-based medical purposes applications have been developed to help patients with mobility decre...
We present a machine learning technique to recognize ges-tures and estimate metric depth of hands fo...
The 3D hand gesture interface (HGI) for virtual reality and mixed reality on smart mobile devices is...
Despite its high accuracy, 3D-CNN, which is neural network for action recognition, have not been abl...
The use of gestures is one of the main forms of human machine interaction (HMI) in many fields, from...
The gesture is one of the most used forms of communication between humans; in recent years, given th...
The gesture is one of the most used forms of communication between humans; in recent years, given th...
We present a light-weight real-time applicable 3D-gesture recognition system on mobile devices for i...
The gesture is one of the most used forms of communication between humans; in recent years, given th...
The gesture is one of the most used forms of communication between humans; in recent years, given th...
The gesture is one of the most used forms of communication between humans; in recent years, given th...
The gesture is one of the most used forms of communication between humans; in recent years, given th...
Recently, human–machine interfaces (HMI) that make life convenient have been studied in many fields....
Hand gestures can allow for natural approach to human-computer interaction. A novel low com- putatio...
Hand Gesture Recognition (HGR) is a principal input method in head-mounted Augmented Reality (AR) sy...
Many VR-based medical purposes applications have been developed to help patients with mobility decre...
We present a machine learning technique to recognize ges-tures and estimate metric depth of hands fo...