This thesis presents computer games not only as a phenomenon worthy of analysis, but primarily as a medium of interactive storytelling. It utilizes the ludologic theories of Jesper Juul, ergodics concept proposed by Aspen Aarseth, and immersion, term introduced to the field of game studies by Jannet Murray. Presenting both classic and innovative storytelling solutions is preceded by introduction of theoretical concepts. Characteristics of role-playing games and their PC counterparts are illustrated with examples from the last quarter-century. This specific genre was chosen because of the exceptionally strong emphasis that developers place on complex and interesting stories. Additionally, this paper systematizes concepts of narrative, intera...
"This thesis is presented in partial fulfilment of the requirements of the degree of Master of Resea...
This paper claims that the spirited debates about game narratives in the game industry and academia...
In this lecture we go over the fundamentals of interactive game narratives. Defining what we mean by...
On the theory of narrative computer game Bc. Jan Olšan Diplomová práce Univerzita karlova v praze, F...
1 Abstract: This thesis is focused on researching options of analysis in electronic videogames, usin...
This paper intends to give an overview on the conception and design of video games, based on a narra...
Production of multimedia content, in particular, those involving interaction, has benefited from nar...
The paper aims to outline features of linear video games in context of a player immersion. The first...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
Relations and actions between literature and computer games were examined. Study contains theoretica...
This essay examines the narrative aspect of interactive fiction. The study uses Janet H. Murrays ana...
The bachelor thesis with the topic "Computer game - a peculiar literal creation?" consists of two pa...
This dissertation analyzes videogames from their narrative potential. The popularity of videogame co...
Współczesne fabularne gry wideo dają graczom niemal nieograniczone możliwości tworzenia wewnątrz n...
Bachelor Honours - Bachelor of Education and Arts (Honours)This thesis is an examination of the pres...
"This thesis is presented in partial fulfilment of the requirements of the degree of Master of Resea...
This paper claims that the spirited debates about game narratives in the game industry and academia...
In this lecture we go over the fundamentals of interactive game narratives. Defining what we mean by...
On the theory of narrative computer game Bc. Jan Olšan Diplomová práce Univerzita karlova v praze, F...
1 Abstract: This thesis is focused on researching options of analysis in electronic videogames, usin...
This paper intends to give an overview on the conception and design of video games, based on a narra...
Production of multimedia content, in particular, those involving interaction, has benefited from nar...
The paper aims to outline features of linear video games in context of a player immersion. The first...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
Relations and actions between literature and computer games were examined. Study contains theoretica...
This essay examines the narrative aspect of interactive fiction. The study uses Janet H. Murrays ana...
The bachelor thesis with the topic "Computer game - a peculiar literal creation?" consists of two pa...
This dissertation analyzes videogames from their narrative potential. The popularity of videogame co...
Współczesne fabularne gry wideo dają graczom niemal nieograniczone możliwości tworzenia wewnątrz n...
Bachelor Honours - Bachelor of Education and Arts (Honours)This thesis is an examination of the pres...
"This thesis is presented in partial fulfilment of the requirements of the degree of Master of Resea...
This paper claims that the spirited debates about game narratives in the game industry and academia...
In this lecture we go over the fundamentals of interactive game narratives. Defining what we mean by...