There are three major problems in modeling the natural motion of virtual clothing in a 3D environment: (1) a large number of contact points, (2) the computations of collision information in the presence of numerical errors, and (3) interactions with objects having sharp features. This thesis proposes new techniques that successfully address these three problems. The results show that these new techniques can be applied on virtual garments with complex geometry and on unique interactions between continuous and non-smooth surfaces. Our techniques are classified into four categories: (1) culling non-colliding subsurfaces in collision detection, (2) intrinsic collision detection, (3) collision response, and (4) the editing and simulation of spe...
Subdivision surface techniques smoothen the surface of any 3D object by splitting the polygons into ...
In this diploma thesis I present different approaches for collision detection of multilayered garmen...
AbstractWe introduce an inclusion-field technique for fast detection of collisions between a highly ...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
Cloth simulation has been a problem of interest to the communities of graphics and engineering for d...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
International audienceCollision detection is an enabling technology for many virtual environments, g...
While real world garments are commonly worn as several layers on top of each other, 3D virtual garme...
Simulating the natural motion of cloth has attracted many researchers interest to create high qualit...
Subdivision surface techniques smoothen the surface of any 3D object by splitting the polygons into ...
We propose a new generative model for 3D garment deformations that enables us to learn, for the firs...
Cloth simulation technique has been successfully applied to the computer graphic and 3D apparel CAD ...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
We are presenting techniques for simulating the motion and the deformation of cloth, fabrics or, mor...
In this paper, we present a voxel-based collision detection method for clothed human animation. We s...
Subdivision surface techniques smoothen the surface of any 3D object by splitting the polygons into ...
In this diploma thesis I present different approaches for collision detection of multilayered garmen...
AbstractWe introduce an inclusion-field technique for fast detection of collisions between a highly ...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
Cloth simulation has been a problem of interest to the communities of graphics and engineering for d...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
International audienceCollision detection is an enabling technology for many virtual environments, g...
While real world garments are commonly worn as several layers on top of each other, 3D virtual garme...
Simulating the natural motion of cloth has attracted many researchers interest to create high qualit...
Subdivision surface techniques smoothen the surface of any 3D object by splitting the polygons into ...
We propose a new generative model for 3D garment deformations that enables us to learn, for the firs...
Cloth simulation technique has been successfully applied to the computer graphic and 3D apparel CAD ...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
We are presenting techniques for simulating the motion and the deformation of cloth, fabrics or, mor...
In this paper, we present a voxel-based collision detection method for clothed human animation. We s...
Subdivision surface techniques smoothen the surface of any 3D object by splitting the polygons into ...
In this diploma thesis I present different approaches for collision detection of multilayered garmen...
AbstractWe introduce an inclusion-field technique for fast detection of collisions between a highly ...