Simulating the natural motion of cloth has attracted many researchers interest to create high quality of cloth simulation in realistic virtual environment applications such as games, animation, virtual reality and medical. Generally, to simulate realistic, interactive, stable, complex and handle the collision detection for cloth simulation is a very complex tasks. Self-collision detection is the most time-consuming part in cloth simulation. Since all particles are on the surface, all particles may potentially collide with each other. More analysis of the method to speed up the collision detection that must be resolved in order to come out with good collision detection algorithm has been done. This paper tries to provide the efficiency of bo...
Cloth simulation technique has been successfully applied to the computer graphic and 3D apparel CAD ...
We present data structures and algorithms for dynamic collision detection in virtual reality (VR) a...
A novel adaptive pipeline is proposed for continuous collision detection in cloth simulation. The pi...
In the animation of deformable objects, collision detection is crucial for the performance. Contrary...
International audienceIn this paper we present a new framework for col- lision and self-collision de...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
Cloth simulation has been a problem of interest to the communities of graphics and engineering for d...
In the animation of deformable objects, collision detection and response are crucial for the perfo...
The problem of self-collision detection has always been evasive in real time cloth animation as it i...
Subdivision surface techniques smoothen the surface of any 3D object by splitting the polygons into ...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
We describe a system for interactive animation of cloth, which can be used in e-commerce application...
Subdivision surface techniques smoothen the surface of any 3D object by splitting the polygons into ...
There are three major problems in modeling the natural motion of virtual clothing in a 3D environmen...
International audienceCollision detection is an enabling technology for many virtual environments, g...
Cloth simulation technique has been successfully applied to the computer graphic and 3D apparel CAD ...
We present data structures and algorithms for dynamic collision detection in virtual reality (VR) a...
A novel adaptive pipeline is proposed for continuous collision detection in cloth simulation. The pi...
In the animation of deformable objects, collision detection is crucial for the performance. Contrary...
International audienceIn this paper we present a new framework for col- lision and self-collision de...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
Cloth simulation has been a problem of interest to the communities of graphics and engineering for d...
In the animation of deformable objects, collision detection and response are crucial for the perfo...
The problem of self-collision detection has always been evasive in real time cloth animation as it i...
Subdivision surface techniques smoothen the surface of any 3D object by splitting the polygons into ...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
We describe a system for interactive animation of cloth, which can be used in e-commerce application...
Subdivision surface techniques smoothen the surface of any 3D object by splitting the polygons into ...
There are three major problems in modeling the natural motion of virtual clothing in a 3D environmen...
International audienceCollision detection is an enabling technology for many virtual environments, g...
Cloth simulation technique has been successfully applied to the computer graphic and 3D apparel CAD ...
We present data structures and algorithms for dynamic collision detection in virtual reality (VR) a...
A novel adaptive pipeline is proposed for continuous collision detection in cloth simulation. The pi...