Objective: The goal of this study was to evaluate two kinds of difficulty adaptation techniques in terms of enjoyment and performance in a simple memory training game: one based on difficulty-performance matching (“task-guided”) and the other based on providing a high degree of control/choice (“user-guided”). Methods: Performance and enjoyment are both critical in making serious games effective. Therefore the adaptations were based on two different approaches that are used to sustain performance and enjoyment in serious games: 1) adapting task difficulty to match user performance by leveraging the theories of zone of proximal development and flow, thus maximizing performance that can then lead to increased enjoyment and 2) providing a high ...
As the world in the 21st century has become more dynamic and unpredictable, the need for adaptive be...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
Serious games can be used for a vast amount of different purposes and they change the way we think, ...
Serious games are becoming increasingly popular due to their association with increased learning out...
Computer games are increasingly being used for training cognitive functions like working memory and ...
The central prescriptions for using brain games to improve brain health are progressive challenge an...
Matching game difficulty to player ability is a crucial step toward a rewarding player experience, y...
The utilization of game elements in a non-game context is currently used in a vast range of differen...
Good gaming experiences hinge on players being able to have a balance between challenge and skill. H...
Good gaming experiences hinge on players being able to have a balance between challenge and skill. H...
Matching game difficulty to player ability is a crucial step toward a rewarding player experience, y...
The study examines the relationship of challenge-skill balance and the player experience through eva...
The study examines the relationship of challenge-skill balance and the player experience through eva...
The study examines the relationship of challenge-skill balance and the player experience through eva...
As the world in the 21st century has become more dynamic and unpredictable, the need for adaptive be...
As the world in the 21st century has become more dynamic and unpredictable, the need for adaptive be...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
Serious games can be used for a vast amount of different purposes and they change the way we think, ...
Serious games are becoming increasingly popular due to their association with increased learning out...
Computer games are increasingly being used for training cognitive functions like working memory and ...
The central prescriptions for using brain games to improve brain health are progressive challenge an...
Matching game difficulty to player ability is a crucial step toward a rewarding player experience, y...
The utilization of game elements in a non-game context is currently used in a vast range of differen...
Good gaming experiences hinge on players being able to have a balance between challenge and skill. H...
Good gaming experiences hinge on players being able to have a balance between challenge and skill. H...
Matching game difficulty to player ability is a crucial step toward a rewarding player experience, y...
The study examines the relationship of challenge-skill balance and the player experience through eva...
The study examines the relationship of challenge-skill balance and the player experience through eva...
The study examines the relationship of challenge-skill balance and the player experience through eva...
As the world in the 21st century has become more dynamic and unpredictable, the need for adaptive be...
As the world in the 21st century has become more dynamic and unpredictable, the need for adaptive be...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
Serious games can be used for a vast amount of different purposes and they change the way we think, ...