The central prescriptions for using brain games to improve brain health are progressive challenge and brain domain diversification. Exercising a range of cognitive domains is thought to help build a diverse “cognitive reserve. ” Games that are too easy for a player yield little benefit. Brain games as leisure activities need to be pleasant enough to play to attract and retain players. Designing the appropriate level of challenge is further complicated by vast differences in cognitive abilities between players of different ages and among individual players even if they are the same age. Theories about mindset and motivation suggest that some individuals welcome hard challenges and others avoid challenge. Challenge avoidance has not been stud...
Cognitive inhibition, a key constituent of healthy cognition, has been shown to be susceptible to ag...
The utilization of game elements in a non-game context is currently used in a vast range of differen...
Players report losing some games can be as much fun, or more than winning. It is imperative to ident...
Objective: The goal of this study was to evaluate two kinds of difficulty adaptation techniques in t...
Serious games are becoming increasingly popular due to their association with increased learning out...
Computer games are increasingly being used for training cognitive functions like working memory and ...
Cognitive training is not always effective. This is also the case for the form of cognitive training...
This paper presents the design of a computerized serious game suite called the \u27Smart Thinker\u27...
Dementia is an irreversible condition that eventually inflicted the old. However, it was discovered ...
Objective: Serious games for health care are on the rise. These games are thought to be effective be...
Background: Engagement in cognitively stimulating leisure activities plays an important role in me...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Open access book chapterBackground: In Europe the number of elderly people is increasing. This popu...
Video games are often designed around puzzles and problem-solving, leading to challenging yet engagi...
After more than three decades of development, video games are now increasingly used for purposes oth...
Cognitive inhibition, a key constituent of healthy cognition, has been shown to be susceptible to ag...
The utilization of game elements in a non-game context is currently used in a vast range of differen...
Players report losing some games can be as much fun, or more than winning. It is imperative to ident...
Objective: The goal of this study was to evaluate two kinds of difficulty adaptation techniques in t...
Serious games are becoming increasingly popular due to their association with increased learning out...
Computer games are increasingly being used for training cognitive functions like working memory and ...
Cognitive training is not always effective. This is also the case for the form of cognitive training...
This paper presents the design of a computerized serious game suite called the \u27Smart Thinker\u27...
Dementia is an irreversible condition that eventually inflicted the old. However, it was discovered ...
Objective: Serious games for health care are on the rise. These games are thought to be effective be...
Background: Engagement in cognitively stimulating leisure activities plays an important role in me...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Open access book chapterBackground: In Europe the number of elderly people is increasing. This popu...
Video games are often designed around puzzles and problem-solving, leading to challenging yet engagi...
After more than three decades of development, video games are now increasingly used for purposes oth...
Cognitive inhibition, a key constituent of healthy cognition, has been shown to be susceptible to ag...
The utilization of game elements in a non-game context is currently used in a vast range of differen...
Players report losing some games can be as much fun, or more than winning. It is imperative to ident...