"© 2017 IEEE. Personal use of this material is permitted. Permissíon from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertisíng or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works."[EN] Spatial audio-rendering techniques using head-related transfer functions (HRTFs) are currently used in many different contexts such as immersive teleconferencing systems, gaming, or 3-D audio reproduction. Since all these applications usually involve real-time constraints, efficient processing structures for HRTF modeling and interpolation are necessary for ...
Estimating Head-Related Transfer Functions (HRTFs) of arbitrary source points is essential in immers...
3D sound is a new trend in various media, such as movies, video games, and musicals. Interpolated ...
Increased interest in virtual space reproduction for games and simulation program motivates many re...
Spatial audio-rendering techniques using head-related transfer functions (HRTFs) are currently used ...
Parametric methods for modeling the perceptually relevant features of head-related transfer function...
cote interne IRCAM: Larcher97aNone / NoneInternational audienceLinear interpolation of Head-Related ...
The extended use of mobile multimedia devices in applications like gaming, 3D video and audio reprod...
The extended use of mobile multimedia devices in applications like gaming, 3D video and audio reprod...
Binaural synthesis plays a vital role in 3D audio systems, relying on head-related transfer function...
Generalized head-related transfer functions (HRTFs) represent a cheap and straightforward mean of pr...
New approaches to Head Related Transfer Function (HRTF) based artificial spatialisation of audio ar...
The amount of information present in HRTFs and the required processing capabilities for real-time an...
The audibility of HRTF information reduction was investigated using a parametric analysis and synthe...
Headphone-based spatial audio simulations rely on Head Related Transfer Functions (HRTFs) in order t...
This paper addresses the problem of modeling head-related transfer functions (HRTFs) for 3-D audio r...
Estimating Head-Related Transfer Functions (HRTFs) of arbitrary source points is essential in immers...
3D sound is a new trend in various media, such as movies, video games, and musicals. Interpolated ...
Increased interest in virtual space reproduction for games and simulation program motivates many re...
Spatial audio-rendering techniques using head-related transfer functions (HRTFs) are currently used ...
Parametric methods for modeling the perceptually relevant features of head-related transfer function...
cote interne IRCAM: Larcher97aNone / NoneInternational audienceLinear interpolation of Head-Related ...
The extended use of mobile multimedia devices in applications like gaming, 3D video and audio reprod...
The extended use of mobile multimedia devices in applications like gaming, 3D video and audio reprod...
Binaural synthesis plays a vital role in 3D audio systems, relying on head-related transfer function...
Generalized head-related transfer functions (HRTFs) represent a cheap and straightforward mean of pr...
New approaches to Head Related Transfer Function (HRTF) based artificial spatialisation of audio ar...
The amount of information present in HRTFs and the required processing capabilities for real-time an...
The audibility of HRTF information reduction was investigated using a parametric analysis and synthe...
Headphone-based spatial audio simulations rely on Head Related Transfer Functions (HRTFs) in order t...
This paper addresses the problem of modeling head-related transfer functions (HRTFs) for 3-D audio r...
Estimating Head-Related Transfer Functions (HRTFs) of arbitrary source points is essential in immers...
3D sound is a new trend in various media, such as movies, video games, and musicals. Interpolated ...
Increased interest in virtual space reproduction for games and simulation program motivates many re...