This thesis describes the design of a sound localization algorithm in audio-based games for visually impaired children. An algorithm was developed to allow real-time audio playback and manipulation, using overlapping audio blocks multiplied by a window function. The audio signal was played through headphones. Multiple sound localization cues are evaluated. Based on these cues, two basic sound localization algorithms are implemented. The first uses only binaural cues. The second expands this with spectral cues by using the head-related impulse response (HRIR). The HRIR was taken from a database, interpolated to obtain optimal resolution and truncated to minimize memory usage. Both localization algorithms work well for lateral localization, b...
Some blind people are able to use self-generated oral sounds to detect the spatial configuration of ...
The aim of this article is focused on the design of an obstacle detection system for assisting visua...
Auditory displays are an ongoing topic of human computer interaction research and have been shown to...
The paper demonstrates that blind people localize sounds more accurately than sighted people by usin...
This study will develop a model in which audio cues can convey effectively the position or localizat...
It is essential for a visually impaired person to correctly iden-tify the position of a sound source...
In this article we present the results of localization experiment accomplished in a real virtual roo...
abstract: The world of a hearing impaired person is much different than that of somebody capable of ...
International audienceThe visually impaired people are able to follow sound sources with a remarkabl...
An audio platform game was created and evaluated in order to answer the question of whether or not a...
This paper focus mainly on comparing the localization performance in a gaming environment with a fiv...
This paper focus mainly on comparing the localization performance in a gaming environment with a fiv...
This paper focus mainly on comparing the localization performance in a gaming environment with a fiv...
Abstract—The Interactive Ball (“I-Ball”) is a programmable tonal soccer ball equipped with a speaker...
This work presents an approach to generate 3D sound by using a set of artificial neural networks (AN...
Some blind people are able to use self-generated oral sounds to detect the spatial configuration of ...
The aim of this article is focused on the design of an obstacle detection system for assisting visua...
Auditory displays are an ongoing topic of human computer interaction research and have been shown to...
The paper demonstrates that blind people localize sounds more accurately than sighted people by usin...
This study will develop a model in which audio cues can convey effectively the position or localizat...
It is essential for a visually impaired person to correctly iden-tify the position of a sound source...
In this article we present the results of localization experiment accomplished in a real virtual roo...
abstract: The world of a hearing impaired person is much different than that of somebody capable of ...
International audienceThe visually impaired people are able to follow sound sources with a remarkabl...
An audio platform game was created and evaluated in order to answer the question of whether or not a...
This paper focus mainly on comparing the localization performance in a gaming environment with a fiv...
This paper focus mainly on comparing the localization performance in a gaming environment with a fiv...
This paper focus mainly on comparing the localization performance in a gaming environment with a fiv...
Abstract—The Interactive Ball (“I-Ball”) is a programmable tonal soccer ball equipped with a speaker...
This work presents an approach to generate 3D sound by using a set of artificial neural networks (AN...
Some blind people are able to use self-generated oral sounds to detect the spatial configuration of ...
The aim of this article is focused on the design of an obstacle detection system for assisting visua...
Auditory displays are an ongoing topic of human computer interaction research and have been shown to...