[[abstract]]本研究裡,提出利用3D動畫來呈現出科學原理之運作過程和現象, 在諸多專業領域中,挑選出電子學之半導體篇的章節,從四價矽材料談起,到電源整流濾波的過程,嘗試利用3D動畫技術的應用,使動作原理成為具有生命力和具像的特質,變成動畫檔展現出,即所謂的「圖像化」,研究利用3D動畫技術架構在Authorware電腦輔助教學系統裡,使成為自我教學系統檔,應用在課本教材編輯或教學媒體中,幫助學習者更容易學習科學知識,更易了解吸收,証明3D動畫可以成為教育訓綀應用系統中重要視覺化的關鍵技術,讓科學動作原理視覺圖像化,加 速學習者融會貫通和理解的能力。[[abstract]]ABSTRACT In this research, propose some operation course and phenomenon of making use of 3D animation to demonstrate the scientific principle, In a great deal of professional fields, select the chapter of the semiconductor page of electronics, speak of from silicon materials , get power rectification strain course of wave making by 3D animation technology, to make the movement principle become be true. Have vitality and have visual looked like ,t...
The article is devoted to a crisis aspect of geometric and graphic engineer train-ing in an institut...
In the thesis spatial ability is considered as the ability to manipulate, generate and retain well-s...
Over the last decades, references to multimedia have become ubiquitous and present it as a tremendou...
[[abstract]]The animation is a media packed with various diverting entertainment, popular in all age...
[[abstract]]In recent years, the 3D computer animation is developed with astonishing speed, pushing ...
The use of digital technology includes an interdisciplinary approach. The focus is on fusion of diff...
3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensi...
本研究は実空間と仮想空間との境界を意識させない,高度なインタフェースの実現を目指している.具体的には,視覚センサを用いて人体の3次元動作を非接触に計測・解析し,その動作を入力として,実空間上の人間と仮...
本研究では,てこのつりあいに関わった解説用およびドリル学習用のシミュレーション・ソフトウェアをそれぞれ開発し,授業展開において,まず教師が解説用を用いて授業を行ない,次いで生徒がドリル学習用を用いて演...
系統編號: PF10008-0714計畫編號: NSC100-2511-S343-001執行機構: 南華大學資訊管理學系研究期間: 10008~10107[[abstract]]在市場規模經濟的侷限下...
[[abstract]]The purpose of this research was to explore the relationship between creative performanc...
[[abstract]]本研究探討專家在動畫故事設計之概念圖,研究方法應用改良式交互直性分析(Modi-fied Interactive Qualitative Analysis, M-IQA) ,透...
Master thesis research into the improvement of computer-generated 3D (CG) animation production pipel...
[[abstract]] 本研究旨在探討3D電腦圖形軟體對於國小學童在數學空間幾何補救教學上,對參與補救教學學生其學習態度與學習成效之影響。本研究主要採取行動研究的方式,研究的對象是中部某國小六年級...
This study was designed to explore trends in the use of 3D graphics and animation software within an...
The article is devoted to a crisis aspect of geometric and graphic engineer train-ing in an institut...
In the thesis spatial ability is considered as the ability to manipulate, generate and retain well-s...
Over the last decades, references to multimedia have become ubiquitous and present it as a tremendou...
[[abstract]]The animation is a media packed with various diverting entertainment, popular in all age...
[[abstract]]In recent years, the 3D computer animation is developed with astonishing speed, pushing ...
The use of digital technology includes an interdisciplinary approach. The focus is on fusion of diff...
3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensi...
本研究は実空間と仮想空間との境界を意識させない,高度なインタフェースの実現を目指している.具体的には,視覚センサを用いて人体の3次元動作を非接触に計測・解析し,その動作を入力として,実空間上の人間と仮...
本研究では,てこのつりあいに関わった解説用およびドリル学習用のシミュレーション・ソフトウェアをそれぞれ開発し,授業展開において,まず教師が解説用を用いて授業を行ない,次いで生徒がドリル学習用を用いて演...
系統編號: PF10008-0714計畫編號: NSC100-2511-S343-001執行機構: 南華大學資訊管理學系研究期間: 10008~10107[[abstract]]在市場規模經濟的侷限下...
[[abstract]]The purpose of this research was to explore the relationship between creative performanc...
[[abstract]]本研究探討專家在動畫故事設計之概念圖,研究方法應用改良式交互直性分析(Modi-fied Interactive Qualitative Analysis, M-IQA) ,透...
Master thesis research into the improvement of computer-generated 3D (CG) animation production pipel...
[[abstract]] 本研究旨在探討3D電腦圖形軟體對於國小學童在數學空間幾何補救教學上,對參與補救教學學生其學習態度與學習成效之影響。本研究主要採取行動研究的方式,研究的對象是中部某國小六年級...
This study was designed to explore trends in the use of 3D graphics and animation software within an...
The article is devoted to a crisis aspect of geometric and graphic engineer train-ing in an institut...
In the thesis spatial ability is considered as the ability to manipulate, generate and retain well-s...
Over the last decades, references to multimedia have become ubiquitous and present it as a tremendou...