In this paper we analyze how to increase the level of accessibility in videogames by adding support for it in game authoring software. This approach can reduce the effort required to make a game accessible for people with disabilities, resulting in significant savings. A case study is presented to support the approach based on the eAdventure educational game authoring platform, which allows semi-automatic adaptation of the games. The game, "My First Day At Work", was made accessible for students with different disability profiles, mainly blindness, low vision and limited mobility, although hearing and cognitive disabilities are also considered. Results show that the effort needed to make the games accessible is moderate in comparison to the...
Technology applications including games are generally not designed with the blind or visually impair...
Technology applications including games are generally not designed with the blind or visually impair...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
Abstract. In this paper we analyze how to increase the level of accessibility in videogames by addin...
Video games that are used as teaching tools are called serious games. However, there is an important...
Part 11: Serious Games Analytics: Improving Games and Learning SupportInternational audienceDigital ...
Part 11: Serious Games Analytics: Improving Games and Learning SupportInternational audienceDigital ...
Abstract Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are u...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
The evolution in information technology has brought worldwide access to information. Information tec...
Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a m...
Part 6: WorkshopsInternational audienceGaming technologies provides new ways of learning, but even t...
Today, the video game industry is one of the most profitable business markets in the world. Video ga...
The potential of games in empowering underrepresented groups is a central theme in the field of medi...
As a medium that combines story, visuals, and user interaction, video games are appealing to a large...
Technology applications including games are generally not designed with the blind or visually impair...
Technology applications including games are generally not designed with the blind or visually impair...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
Abstract. In this paper we analyze how to increase the level of accessibility in videogames by addin...
Video games that are used as teaching tools are called serious games. However, there is an important...
Part 11: Serious Games Analytics: Improving Games and Learning SupportInternational audienceDigital ...
Part 11: Serious Games Analytics: Improving Games and Learning SupportInternational audienceDigital ...
Abstract Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are u...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
The evolution in information technology has brought worldwide access to information. Information tec...
Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a m...
Part 6: WorkshopsInternational audienceGaming technologies provides new ways of learning, but even t...
Today, the video game industry is one of the most profitable business markets in the world. Video ga...
The potential of games in empowering underrepresented groups is a central theme in the field of medi...
As a medium that combines story, visuals, and user interaction, video games are appealing to a large...
Technology applications including games are generally not designed with the blind or visually impair...
Technology applications including games are generally not designed with the blind or visually impair...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...