Procedural Content Generation means the algorithmic creation of game content with limited or indirect user input. This technique is currently widespread in the game industry. However, its effects when applied to elements that do not engage directly with the player, also known as Game Bits, require more research. This paper focuses on how players experience a game when these Game Bits are procedurally generated, and how this alters their will to continue playing the game. By developing and using a 2DRogue like game to perform a qualitative study with eight participants, this dissertation shows an indication that procedurally generating Game Bits does not alter how the players experience a game or their desire to replay it
This paper aims to investigate the effect of AI-generated content (AIGC) when it starts to be applie...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
What are the challenges in representing player perception and design intent for PCG and game generat...
Procedural Content Generation means the algorithmic creation of game content with limited or indirec...
Procedural Content Generation means the algorithmic creation of game content with limited or indirec...
This dissertation presents a study that explores the idea of implementing PCG in game bits. Procedur...
This dissertation presents a study that explores the idea of implementing PCG in game bits. Procedur...
This dissertation presents a study that explores the idea of implementing PCG in game bits. Procedur...
Interactive Computer Games have grown in complexity as the game industry has matured into a multi-bi...
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...
This paper describes a study that examines the impact that procedurally generated content has on the...
This paper describes a study that examines the impact that procedurally generated content has on the...
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be...
Game Industry is growing every day with thousands of games are being released each month. Although g...
This paper aims to investigate the effect of AI-generated content (AIGC) when it starts to be applie...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
What are the challenges in representing player perception and design intent for PCG and game generat...
Procedural Content Generation means the algorithmic creation of game content with limited or indirec...
Procedural Content Generation means the algorithmic creation of game content with limited or indirec...
This dissertation presents a study that explores the idea of implementing PCG in game bits. Procedur...
This dissertation presents a study that explores the idea of implementing PCG in game bits. Procedur...
This dissertation presents a study that explores the idea of implementing PCG in game bits. Procedur...
Interactive Computer Games have grown in complexity as the game industry has matured into a multi-bi...
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...
This paper describes a study that examines the impact that procedurally generated content has on the...
This paper describes a study that examines the impact that procedurally generated content has on the...
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be...
Game Industry is growing every day with thousands of games are being released each month. Although g...
This paper aims to investigate the effect of AI-generated content (AIGC) when it starts to be applie...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
What are the challenges in representing player perception and design intent for PCG and game generat...