The aim of this thesis is to create video game. The target platfrom in this thesis is educational kit Minerva, which is equiped by microcontroller Kinetis K60 and Field-programmable gate array Spartan 6 by company Xilinx. The video game includes graphics output via HDMI, using the TFP410 circuit, which takes care of image generation. User input is realized using a keyboard connected to the pins of the kit. The video game is intended to serve as a sample application for a educational kit
ABSTRACT: In this paper, an implementation of an educational platform for real-time linear andmorpho...
The main goal of this work was to design simplified version of Stack game in VHDL language and imple...
The objective of this thesis was to design and implement a video game collection for educational use...
The aim of this thesis is to explore the possibilities of video transfer via HDMI interface. Based o...
Field-Programmable Gate Arrays (FPGAs) are becoming more relevant with time, but only a restricted g...
This paper deals with the design process of an FPGA-based development board for educational purposes...
Field Programmable Gate Array (FPGA) is rarely associated with video games. Software video games can...
Abstract — This project implements the game known as Pong onto an Artix 7 FPGA on the Nexys 4 develo...
A microcontroller is built in with required peripherals and memory inside a single integrated circui...
This bachelor thesis deals with the implementation of simple game. This game is implemented on the F...
6 pagesInternational audienceWe present in this paper a lab on partial reconfiguration (PR) of FPGA ...
6 pagesInternational audienceWe present in this paper a lab on partial reconfiguration (PR) of FPGA ...
This design accomplished Tic-Tac-Toe game on Xilinx Spartan-IIE FPGA platformin VHDL. Firstly, desig...
6 pagesInternational audienceWe present in this paper a lab on partial reconfiguration (PR) of FPGA ...
The purpose of this thesis is to develop a game interface for video arcade machine simulators. First...
ABSTRACT: In this paper, an implementation of an educational platform for real-time linear andmorpho...
The main goal of this work was to design simplified version of Stack game in VHDL language and imple...
The objective of this thesis was to design and implement a video game collection for educational use...
The aim of this thesis is to explore the possibilities of video transfer via HDMI interface. Based o...
Field-Programmable Gate Arrays (FPGAs) are becoming more relevant with time, but only a restricted g...
This paper deals with the design process of an FPGA-based development board for educational purposes...
Field Programmable Gate Array (FPGA) is rarely associated with video games. Software video games can...
Abstract — This project implements the game known as Pong onto an Artix 7 FPGA on the Nexys 4 develo...
A microcontroller is built in with required peripherals and memory inside a single integrated circui...
This bachelor thesis deals with the implementation of simple game. This game is implemented on the F...
6 pagesInternational audienceWe present in this paper a lab on partial reconfiguration (PR) of FPGA ...
6 pagesInternational audienceWe present in this paper a lab on partial reconfiguration (PR) of FPGA ...
This design accomplished Tic-Tac-Toe game on Xilinx Spartan-IIE FPGA platformin VHDL. Firstly, desig...
6 pagesInternational audienceWe present in this paper a lab on partial reconfiguration (PR) of FPGA ...
The purpose of this thesis is to develop a game interface for video arcade machine simulators. First...
ABSTRACT: In this paper, an implementation of an educational platform for real-time linear andmorpho...
The main goal of this work was to design simplified version of Stack game in VHDL language and imple...
The objective of this thesis was to design and implement a video game collection for educational use...