The authors will report on their deployment of Brechtian and other performance-based methodologies which stimulate debate about the materiality of virtuality, remediating the virtual into a non-immersive space, at odds with pervasive rhetoric about immersivity and empathy. The paper will draw on performance-based student projects as well as approaches that the authors have developed to ‘encourage an attitude of critical distance’ towards virtuality, such as their work with the Phi Books project (2011- ) and the Riverine Archive (2019). The hyperbole which has surrounded Virtual immersive mediation since Mark Zuckerberg bought Oculus in 2014 for 2.3 billion dollars, has been supported by a media which seem largely incapable of critical di...
International audienceThe first decade of the 20th century was marked by the progress in the field o...
This article aims to respond to the lack of studies on the relationships between contemporary visual...
My research into Virtual Reality technology and its central property of immersion has indicated that...
The authors will report on their deployment of Brechtian and other performance-based methodologies w...
This chapter reframes the concept of virtual reality (VR) from the perspective of spectators' partic...
Diffracting Virtual Realities: Towards an anti-theatre of VR offers a short manifesto for a diffrac...
The most recent emergence of relatively inexpensive VR technologies has received an enthusiastic att...
Exploring two recent examples of virtual reality (VR) short films designed to produce visceral exper...
How is virtuality represented in fiction, and what does that say about our anticipations and fears a...
At the frontiers of our technoculture and experience economy, artist-researchers as catalytic agents...
© 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group. This article responds to the...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
With the rise of the new medium like Virtual reality, it is important not only to understand the tec...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
Presupposing the somewhat ‘negotiable’ concept of ‘suspension of disbelief’ and its associated psych...
International audienceThe first decade of the 20th century was marked by the progress in the field o...
This article aims to respond to the lack of studies on the relationships between contemporary visual...
My research into Virtual Reality technology and its central property of immersion has indicated that...
The authors will report on their deployment of Brechtian and other performance-based methodologies w...
This chapter reframes the concept of virtual reality (VR) from the perspective of spectators' partic...
Diffracting Virtual Realities: Towards an anti-theatre of VR offers a short manifesto for a diffrac...
The most recent emergence of relatively inexpensive VR technologies has received an enthusiastic att...
Exploring two recent examples of virtual reality (VR) short films designed to produce visceral exper...
How is virtuality represented in fiction, and what does that say about our anticipations and fears a...
At the frontiers of our technoculture and experience economy, artist-researchers as catalytic agents...
© 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group. This article responds to the...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
With the rise of the new medium like Virtual reality, it is important not only to understand the tec...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
Presupposing the somewhat ‘negotiable’ concept of ‘suspension of disbelief’ and its associated psych...
International audienceThe first decade of the 20th century was marked by the progress in the field o...
This article aims to respond to the lack of studies on the relationships between contemporary visual...
My research into Virtual Reality technology and its central property of immersion has indicated that...