Embedded software development is characterized by design issues involving time and resource constraints. An application- specific user interface complicates the process of developing such software using PC-based development environments. Reusing established best-practices is a useful method of dealing with such complexities. Design patterns are well-documented, time-tested solutions to classic design problems and capture significant domain knowledge. This thesis is concerned with the use of one such pattern collection suitable for building embedded systems with a time-triggered architecture. Traditionally, a practitioner wishing to incorporate design patterns into the software being developed would read the documentation and apply the sugge...
There are two main architectures used to develop software for modern embedded systems: these can be ...
Software reuse has been recognised as an attractive idea with an obvious payoff to achieve software ...
Abstract: It is a common practice amongst programmers to construct parts of software programs by imi...
Embedded software development is characterized by design issues involving time and resource constrai...
ii Embedded software development is characterized by design issues involving time and resource const...
In this paper, some of the problems faced by software engineers involved in the development of embed...
Abstract. Design patterns document approved solutions for recurring design problems. Due to their va...
Patterns have shown to be an effective means of capturing and communicating software design experien...
It is a common practice amongst programmers to construct parts of software programs by imitating par...
If software for embedded processors is based on a time-triggered architecture, using co-operative ta...
Over the past years, along with the increase in popularity of design patterns, some problems with th...
This paper first introduces the concept of design pattern and points out its importance in software ...
Abstract. In order to retrieve, select and apply design patterns in a tool-supported way, we suggest...
Design patterns are powerful design and reuse tools in software development. However current of patt...
Pattern languages may be a beneficial yet unexplored way to capture emergent know-how in design engi...
There are two main architectures used to develop software for modern embedded systems: these can be ...
Software reuse has been recognised as an attractive idea with an obvious payoff to achieve software ...
Abstract: It is a common practice amongst programmers to construct parts of software programs by imi...
Embedded software development is characterized by design issues involving time and resource constrai...
ii Embedded software development is characterized by design issues involving time and resource const...
In this paper, some of the problems faced by software engineers involved in the development of embed...
Abstract. Design patterns document approved solutions for recurring design problems. Due to their va...
Patterns have shown to be an effective means of capturing and communicating software design experien...
It is a common practice amongst programmers to construct parts of software programs by imitating par...
If software for embedded processors is based on a time-triggered architecture, using co-operative ta...
Over the past years, along with the increase in popularity of design patterns, some problems with th...
This paper first introduces the concept of design pattern and points out its importance in software ...
Abstract. In order to retrieve, select and apply design patterns in a tool-supported way, we suggest...
Design patterns are powerful design and reuse tools in software development. However current of patt...
Pattern languages may be a beneficial yet unexplored way to capture emergent know-how in design engi...
There are two main architectures used to develop software for modern embedded systems: these can be ...
Software reuse has been recognised as an attractive idea with an obvious payoff to achieve software ...
Abstract: It is a common practice amongst programmers to construct parts of software programs by imi...