Videogames require robust yet flexible methods and vocabularies of critical analysis that appreciate both the textual and embodied pleasures of players. Such analysis cannot start with the player’s intentions as an autonomous user nor with the videogame as a stable object; rather, it must account for the dynamic interplay between videogame hardware, sensorial perception, and audiovisual and haptic representations. If it is to understand how a particular videogame is engaged as both textual artefact and embodied practice, such analysis must be concerned with not just what the player does with the videogame, but what the videogame does with the player. This thesis forwards a phenomenology of videogame experience to account for how ...
To date, games studies (the academic field that analyses videogames from a humanities perspective) h...
Despite being the focus of academic studies for close to two decades and a significant part of popul...
To date, games studies (the academic field that analyses videogames from a humanities perspective) h...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
The creation of experiences is a focused Masters by Research thesis in the field of media and speci...
This thesis argues that the notion of player experience in relation to computer games is intrinsica...
This dissertation examines how the algorithmic processes and logics of 3D videogame engines shape ou...
This paper adapts Vivian Sobchack’s (2004) concept of the cinesthetic subject, which addresses the c...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
In this PhD thesis I construct a method for the analysis of video game media based upon the concepts...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
In this thesis, I attempt to offer an introduction to the medium of video games. I begin with the se...
Despite being the focus of academic studies for close to two decades and a significant part of popul...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
To date, games studies (the academic field that analyses videogames from a humanities perspective) h...
Despite being the focus of academic studies for close to two decades and a significant part of popul...
To date, games studies (the academic field that analyses videogames from a humanities perspective) h...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
The creation of experiences is a focused Masters by Research thesis in the field of media and speci...
This thesis argues that the notion of player experience in relation to computer games is intrinsica...
This dissertation examines how the algorithmic processes and logics of 3D videogame engines shape ou...
This paper adapts Vivian Sobchack’s (2004) concept of the cinesthetic subject, which addresses the c...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
In this PhD thesis I construct a method for the analysis of video game media based upon the concepts...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
In this thesis, I attempt to offer an introduction to the medium of video games. I begin with the se...
Despite being the focus of academic studies for close to two decades and a significant part of popul...
UnrestrictedA study of the medium-specific properties of videogame discourse, this dissertation cons...
To date, games studies (the academic field that analyses videogames from a humanities perspective) h...
Despite being the focus of academic studies for close to two decades and a significant part of popul...
To date, games studies (the academic field that analyses videogames from a humanities perspective) h...