In this thesis, I attempt to offer an introduction to the medium of video games. I begin with the seemingly simple, but actually quite impossible, task of defining games, drawing upon, but ultimately rejecting, a number of proposed definitions. I then attempt to explain the complicated nature of the medium and its equally complicated relationships to other media in light of Roland Barthes\u27 theory of the Death of the Author, and I conclude that games are fundamentally new and worthwhile. Having made the abstract argument that the medium is capable of producing art, I acknowledge Roger Ebert\u27s point that it has not yet done so, and explore the obstacles preventing game art. Drawing upon the theories of Raph Koster and Jason Rohrer, I pr...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
This paper was developed from my reflections on an interdisciplinary critical making experiment in w...
This paper was developed from my reflections on an interdisciplinary critical making experiment in w...
My dissertation defends a positive answer to the question: “Can a videogame be a work of art? ” To a...
In this paper I argue that by any major definition of art many modern video games should be consider...
Videogames have been a mainstream entertainment medium since the 1970s, but some games have begun to...
Over the last two decades, public and academic discourse has concluded that video games are an art f...
In this paper I argue that by any major definition of art many modern video games should be consider...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
Since their popularization in the early 1980s, video games have often been overlooked in the realm o...
Since their popularization in the early 1980s, video games have often been overlooked in the realm o...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2007.Inclu...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
Videogames require robust yet flexible methods and vocabularies of critical analysis that appreciate...
The present dissertation intends to explore the difficult and [yet] unexplained relationship between...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
This paper was developed from my reflections on an interdisciplinary critical making experiment in w...
This paper was developed from my reflections on an interdisciplinary critical making experiment in w...
My dissertation defends a positive answer to the question: “Can a videogame be a work of art? ” To a...
In this paper I argue that by any major definition of art many modern video games should be consider...
Videogames have been a mainstream entertainment medium since the 1970s, but some games have begun to...
Over the last two decades, public and academic discourse has concluded that video games are an art f...
In this paper I argue that by any major definition of art many modern video games should be consider...
This thesis investigates the function of narrative in videogames, challenging views that games do no...
Since their popularization in the early 1980s, video games have often been overlooked in the realm o...
Since their popularization in the early 1980s, video games have often been overlooked in the realm o...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2007.Inclu...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
Videogames require robust yet flexible methods and vocabularies of critical analysis that appreciate...
The present dissertation intends to explore the difficult and [yet] unexplained relationship between...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
This paper was developed from my reflections on an interdisciplinary critical making experiment in w...
This paper was developed from my reflections on an interdisciplinary critical making experiment in w...