In Virtual Reality (VR), the haptic sense increases the immersion of users in a Virtual Environment (VE) with which they interact in real time. In this Ph.D thesis, we propose contributions to improve two-handed interaction in haptics with VEs. We first address issues with bimanual interaction in VEs using haptic devices with single effectors. We propose an interaction technique called double bubble for exploration of VEs through a combination of position and rate control. We also present a manipulation technique called magnetic pinch which facilitates the grasping of virtual objects with simple rigid proxies. Simultaneous grasping and exploration of the VE is enhanced using common control modes. A user evaluation was conducted to assess th...
International audienceBimanual haptics is a specific kind of multi-finger interaction that focuses o...
International audienceBimanual haptics is a specific kind of multi-finger interaction that focuses o...
In immersive virtual environments, virtual objects cannot be touched. One solution is to use passive...
In Virtual Reality (VR), the haptic sense increases the immersion of users in a Virtual Environment ...
In Virtual Reality (VR), the haptic sense increases the immersion of users in a Virtual Environment ...
In Virtual Reality (VR), the haptic sense increases the immersion of users in a Virtual Environment ...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Virtual Reality (VR) experiences are by essence multimodal: they heavily rely on the users’ senses. ...
International audienceBimanual haptics is a specific kind of multi-finger interaction that focuses o...
International audienceBimanual haptics is a specific kind of multi-finger interaction that focuses o...
International audienceBimanual haptics is a specific kind of multi-finger interaction that focuses o...
International audienceBimanual haptics is a specific kind of multi-finger interaction that focuses o...
In immersive virtual environments, virtual objects cannot be touched. One solution is to use passive...
In Virtual Reality (VR), the haptic sense increases the immersion of users in a Virtual Environment ...
In Virtual Reality (VR), the haptic sense increases the immersion of users in a Virtual Environment ...
In Virtual Reality (VR), the haptic sense increases the immersion of users in a Virtual Environment ...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Directly using our hands to explore virtual environments and interact with their contents produces a...
Virtual Reality (VR) experiences are by essence multimodal: they heavily rely on the users’ senses. ...
International audienceBimanual haptics is a specific kind of multi-finger interaction that focuses o...
International audienceBimanual haptics is a specific kind of multi-finger interaction that focuses o...
International audienceBimanual haptics is a specific kind of multi-finger interaction that focuses o...
International audienceBimanual haptics is a specific kind of multi-finger interaction that focuses o...
In immersive virtual environments, virtual objects cannot be touched. One solution is to use passive...