Directly using our hands to explore virtual environments and interact with their contents produces a natural and compelling interaction. In this thesis, we propose contributions to improve hand-based interaction in the context of Virtual Reality by considering two main challenges: (1) improving the control of articulated hand models, and (2) providing haptic sensations with accessible techniques. We first address the challenge of interacting through realistic, articulated virtual hands and propose two methods for easing their control. As a first step, we reduce the degrees of freedom of complex hand models in order to make multi-finger interaction possible with common multi-touch interfaces. The resulting system allows users to control a vi...
A haptic interface is developed to provide the force feedback in human-scale virtual environments. T...
The enhancement of computer tools becomes more dependent on the improvement and development of new h...
This thesis explores potentials of applying spatial visuo-proprioceptive conflicts of the real hand ...
Directly using our hands to explore virtual environments and interact with their contents produces a...
In Virtual Reality (VR), the haptic sense increases the immersion of users in a Virtual Environment ...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
We present a prototype of a hands-on immersive peripheral device for controlling a virtual hand with...
Physical interactions involve highly dexterous movements and exchanges of diverse information. Numer...
Virtual Reality (VR) experiences are by essence multimodal: they heavily rely on the users’ senses. ...
Unground haptic systems play key role in the human-robot-environment interaction, the challenges lie...
Despite the advances made in the fields of existing objects capture and of procedural generation, cr...
International audienceIn this paper, we propose a novel visuo-haptic interaction paradigm called the...
In immersive virtual environments, virtual objects cannot be touched. One solution is to use passive...
The simulation of grasping operations in virtual reality (VR) is required for many applications, esp...
A haptic interface is developed to provide the force feedback in human-scale virtual environments. T...
The enhancement of computer tools becomes more dependent on the improvement and development of new h...
This thesis explores potentials of applying spatial visuo-proprioceptive conflicts of the real hand ...
Directly using our hands to explore virtual environments and interact with their contents produces a...
In Virtual Reality (VR), the haptic sense increases the immersion of users in a Virtual Environment ...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
We present a prototype of a hands-on immersive peripheral device for controlling a virtual hand with...
Physical interactions involve highly dexterous movements and exchanges of diverse information. Numer...
Virtual Reality (VR) experiences are by essence multimodal: they heavily rely on the users’ senses. ...
Unground haptic systems play key role in the human-robot-environment interaction, the challenges lie...
Despite the advances made in the fields of existing objects capture and of procedural generation, cr...
International audienceIn this paper, we propose a novel visuo-haptic interaction paradigm called the...
In immersive virtual environments, virtual objects cannot be touched. One solution is to use passive...
The simulation of grasping operations in virtual reality (VR) is required for many applications, esp...
A haptic interface is developed to provide the force feedback in human-scale virtual environments. T...
The enhancement of computer tools becomes more dependent on the improvement and development of new h...
This thesis explores potentials of applying spatial visuo-proprioceptive conflicts of the real hand ...