Perception of heaviness of virtual objects can play an important role in improving the user interaction within virtual environments. It could especially prove beneficial in applications, such as virtual assembly and medical surgery, which largely consist of selection, manipulation and grasping tasks. In order to achieve weight perception in virtual environments, haptic devices have been commonly used. However, they are hard to incorporate into immersive virtual environments (IVEs) due to their functional complexity. This paper evaluates the usability of two simple interaction approaches using a light-weight finger-tracking device. One method is based on the distance between tracked fingers and the thumb, the other uses the intensity of pin...
The use of haptic props in a virtual environment setting is purported to improve both user immersion...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
We present results of a user study in which we compared three interaction methods for manipulating d...
Weight perception in virtual environments generally can be achieved with haptic devices. However, mo...
Weight perception in virtual environments generally can be achieved with haptic devices. However, mo...
International audienceIntroduction: Since kinesthetic cues are not present in virtual environments, ...
International audienceIntroduction: Since kinesthetic cues are not present in virtual environments, ...
International audienceIntroduction: Since kinesthetic cues are not present in virtual environments, ...
International audienceIntroduction: Since kinesthetic cues are not present in virtual environments, ...
International audienceIntroduction: Since kinesthetic cues are not present in virtual environments, ...
Physical properties of objects are some of the features that are lost when users are immersed in tod...
Introduction: Since kinesthetic cues are not present in virtual environments, users have difficulty ...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
In this work, we propose a qualitative immersion evaluation technique based on a pseudo-haptic-based...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
The use of haptic props in a virtual environment setting is purported to improve both user immersion...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
We present results of a user study in which we compared three interaction methods for manipulating d...
Weight perception in virtual environments generally can be achieved with haptic devices. However, mo...
Weight perception in virtual environments generally can be achieved with haptic devices. However, mo...
International audienceIntroduction: Since kinesthetic cues are not present in virtual environments, ...
International audienceIntroduction: Since kinesthetic cues are not present in virtual environments, ...
International audienceIntroduction: Since kinesthetic cues are not present in virtual environments, ...
International audienceIntroduction: Since kinesthetic cues are not present in virtual environments, ...
International audienceIntroduction: Since kinesthetic cues are not present in virtual environments, ...
Physical properties of objects are some of the features that are lost when users are immersed in tod...
Introduction: Since kinesthetic cues are not present in virtual environments, users have difficulty ...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
In this work, we propose a qualitative immersion evaluation technique based on a pseudo-haptic-based...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
The use of haptic props in a virtual environment setting is purported to improve both user immersion...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
We present results of a user study in which we compared three interaction methods for manipulating d...