Ambient sound plays a critical part in all media related to the moving image, video games, and live performance. It defines its place and time, temporalizes it to towards a future goal and is key in creating audience immersion and belief in what we see. The process of recording, manipulating or designing audio elements is usually handled by competent professionals. Can a different approach be had to the way we design sound ambiences and what relationship and role does ambient sound have to media such as film and games? Using object-oriented programming environment, Max/MSP, a low-cost serious gaming interface was designed and implemented – the Ambience Designer. This rids the process of its esoteric nature and together with an especially cr...
In a visually biased culture sound becomes taken for granted until it intrudes, this makes many syst...
The inconsequential exploitation of sound in most computer games, both in extent and nature, contras...
In computer games, creators want to convey and induce emotion in players. A way ofenhancing emotions...
Ambient sound plays a critical part in all media related to the moving image, video games, and live ...
Ambient sound plays a critical part in all media related to the moving image, video games, and live ...
Tabletop role-playing games are a collaborative narrative experience. Throughout gaming sessions, Am...
This paper presents an overview of the main features of sound design for games, and argues for a new...
This paper presents an overview of the main features of sound design for games, and argues for a new...
The audible dimension of computer games is revealing of contemporary digital culture and the restruc...
We combine two concepts, the musical instrument as metaphorand technology probes, to explore how tan...
In this paper we explore how we compose sound for an interactive tangible and mobile interface, wher...
In this paper we explore how we compose sound for an interactive tangible and mobile interface, wher...
Ubiquitous computing environments are becoming commonplace yet sound displays for them often lack co...
This paper discusses the design of audio games, a quite new computer game category that originates f...
This paper presents the design and some evaluation results from the auditory display model of an amb...
In a visually biased culture sound becomes taken for granted until it intrudes, this makes many syst...
The inconsequential exploitation of sound in most computer games, both in extent and nature, contras...
In computer games, creators want to convey and induce emotion in players. A way ofenhancing emotions...
Ambient sound plays a critical part in all media related to the moving image, video games, and live ...
Ambient sound plays a critical part in all media related to the moving image, video games, and live ...
Tabletop role-playing games are a collaborative narrative experience. Throughout gaming sessions, Am...
This paper presents an overview of the main features of sound design for games, and argues for a new...
This paper presents an overview of the main features of sound design for games, and argues for a new...
The audible dimension of computer games is revealing of contemporary digital culture and the restruc...
We combine two concepts, the musical instrument as metaphorand technology probes, to explore how tan...
In this paper we explore how we compose sound for an interactive tangible and mobile interface, wher...
In this paper we explore how we compose sound for an interactive tangible and mobile interface, wher...
Ubiquitous computing environments are becoming commonplace yet sound displays for them often lack co...
This paper discusses the design of audio games, a quite new computer game category that originates f...
This paper presents the design and some evaluation results from the auditory display model of an amb...
In a visually biased culture sound becomes taken for granted until it intrudes, this makes many syst...
The inconsequential exploitation of sound in most computer games, both in extent and nature, contras...
In computer games, creators want to convey and induce emotion in players. A way ofenhancing emotions...