The focus of the research poster is to present the first phase development of an online 3D virtual interactive workshop for use as a learning support environment for enhanced health and safety learning through gaming for product, transport, interior design courses and wider ADA students using industrial machinery in the School of Art, Design & Architecture. The objective is to create a 3D interactive learning game that on campus and off campus students can use to familiarise themselves with the workshops and take a H&S pre-test within the virtual environment before using an actual industrial machine in the live busy workshop. The learner can see where important areas are located and how machinery operates. The Virtual art and design work...
Educational games have a lot of potential to raise students’ motivation and improve the quality of e...
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rende...
This study builds upon previous research on the integration of Virtual Reality (VR) within the built...
This paper describes the stages in the development of an online 3D interactive virtual learning envi...
This paper outlines the key stages of a University funded teaching and learning project, the main ob...
Online interactive 3D virtual environments are becoming increasingly globally populated and integrat...
In this paper, we address the introduction of Virtual Reality (VR) tools to the education of industr...
The development of design thinking and practice amongst university students is often viewed as probl...
This paper investigates the role of gaming engines in the architectural design process through the i...
In this paper we describe a suite of applications centered on a 3D virtual model of the Institute of...
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rende...
The higher education sectors of architecture, engineering and construction management are among the ...
The research paper describes the development of a user friendly 3D virtual world. For the research, ...
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rende...
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rende...
Educational games have a lot of potential to raise students’ motivation and improve the quality of e...
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rende...
This study builds upon previous research on the integration of Virtual Reality (VR) within the built...
This paper describes the stages in the development of an online 3D interactive virtual learning envi...
This paper outlines the key stages of a University funded teaching and learning project, the main ob...
Online interactive 3D virtual environments are becoming increasingly globally populated and integrat...
In this paper, we address the introduction of Virtual Reality (VR) tools to the education of industr...
The development of design thinking and practice amongst university students is often viewed as probl...
This paper investigates the role of gaming engines in the architectural design process through the i...
In this paper we describe a suite of applications centered on a 3D virtual model of the Institute of...
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rende...
The higher education sectors of architecture, engineering and construction management are among the ...
The research paper describes the development of a user friendly 3D virtual world. For the research, ...
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rende...
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rende...
Educational games have a lot of potential to raise students’ motivation and improve the quality of e...
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rende...
This study builds upon previous research on the integration of Virtual Reality (VR) within the built...