This paper presents the design, implementation and evaluation of the etree, a database-oriented method for large out-of-core octree mesh generation. Our main idea is to map an octree to a database structure and perform all octree operations by querying the database. We use two database techniques - the linear quadtree and the B-tree to index and store the octants on disk. We introduce two two new techniques - auto navigation and local balancing to address the special need of mesh generation. Preliminary evaluation suggests that the etree method is an effective way of generating very large octree meshes (4:3 GB with 13:6 million elements) on a memory-limited machin
The Octree [1] technique is one of the most popular methods to produce hex-dominantmeshes. It starts...
We revisit the generation of balanced octrees for adaptive mesh refinement (AMR) of Cartesian domain...
Solid modelers must be based on reliable and fast algorithms for Boolean operations. The octree mode...
This paper presents the design, implementation, and evaluation of the etree, a database-oriented met...
This report describes a library, called the etree library, that allows C programmers to manipulate l...
This report describes a library, called the etree library, that allows C programmers to manipulate l...
Generating large 3D unstructured meshes with over 1 billion elements has been a challenging task. Fo...
We present an octree-based approach supporting multiresolution volume rendering of large data sets. ...
Object representation is the backbone of any solid modelling system. Hierarchical spatial decomposit...
The large size of many volume data sets often prevents visualization algorithms from providing inter...
Abstract: "Many applications that use octrees require that the octree decomposition be smooth throug...
Bottom Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel In this article, we ...
An octree representation of a solid is useful in applications such as finite element mesh generation...
We describe an algorithm to generate a manifold mesh from an octree while preserving surface feature...
[[abstract]]A novel linear octree construction based on filling the closed voxel-based border is pro...
The Octree [1] technique is one of the most popular methods to produce hex-dominantmeshes. It starts...
We revisit the generation of balanced octrees for adaptive mesh refinement (AMR) of Cartesian domain...
Solid modelers must be based on reliable and fast algorithms for Boolean operations. The octree mode...
This paper presents the design, implementation, and evaluation of the etree, a database-oriented met...
This report describes a library, called the etree library, that allows C programmers to manipulate l...
This report describes a library, called the etree library, that allows C programmers to manipulate l...
Generating large 3D unstructured meshes with over 1 billion elements has been a challenging task. Fo...
We present an octree-based approach supporting multiresolution volume rendering of large data sets. ...
Object representation is the backbone of any solid modelling system. Hierarchical spatial decomposit...
The large size of many volume data sets often prevents visualization algorithms from providing inter...
Abstract: "Many applications that use octrees require that the octree decomposition be smooth throug...
Bottom Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel In this article, we ...
An octree representation of a solid is useful in applications such as finite element mesh generation...
We describe an algorithm to generate a manifold mesh from an octree while preserving surface feature...
[[abstract]]A novel linear octree construction based on filling the closed voxel-based border is pro...
The Octree [1] technique is one of the most popular methods to produce hex-dominantmeshes. It starts...
We revisit the generation of balanced octrees for adaptive mesh refinement (AMR) of Cartesian domain...
Solid modelers must be based on reliable and fast algorithms for Boolean operations. The octree mode...