In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise spatial cueing in virtual environment. A 3D sound metaphor is a combination of the audio spatialization and audio cueing techniques. The 3D sound metaphors are supposed to improve the user performance and perception. The interest of this kind of stimulation mechanism is that it could allow providing efficient 3D interaction for interactive tasks such as selection, manipulation and navigation among others. We describe the main related concepts, the most relevant related work, the current theoretical and technical problems, the description of our approach, our scientific objectives, our methodology and our research perspectives
Abstract. Auditory authoring is an essential component in the design of virtual environments and des...
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-f...
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-f...
In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise sp...
In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise sp...
In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise sp...
In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise sp...
In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise sp...
AbstractThis paper focuses on the behavior of sound on combining: “Navigation, 3D objects and 3D sou...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...
Immersive virtual environments offer the possibility of natural interaction within a virtual world t...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...
La plupart des applications qui intègrent le son 3D en environnement virtuel sont limitées à la simu...
Abstract. Auditory authoring is an essential component in the design of virtual environments and des...
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-f...
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-f...
In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise sp...
In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise sp...
In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise sp...
In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise sp...
In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise sp...
AbstractThis paper focuses on the behavior of sound on combining: “Navigation, 3D objects and 3D sou...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...
Immersive virtual environments offer the possibility of natural interaction within a virtual world t...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...
Most of the applications integrating 3D sound in virtual environment are limited to acoustic simulat...
La plupart des applications qui intègrent le son 3D en environnement virtuel sont limitées à la simu...
Abstract. Auditory authoring is an essential component in the design of virtual environments and des...
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-f...
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-f...