This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality o...
Speech-based interaction is now part of our everyday experiences, in the home and on the move. More ...
Speech-based interaction is now part of our everyday experiences, in the home and on the move. More ...
Abstract: Room-scale Virtual Reality (VR) affordance in movement and interactivity causes new challe...
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-f...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
International audienceThis paper presents an immersive application where users receive sound and vis...
For the past five years, the authors have been running at the IEEE Virtual Reality Conference a Work...
Sound is an integral part of every user experience but a neglected medium in design disciplines. Des...
In this chapter, we discuss spatial sound within the context of Virtual Reality and other synthetic ...
AbstractThis paper focuses on the behavior of sound on combining: “Navigation, 3D objects and 3D sou...
The relationships between the listener, physical world and virtual environment (VE) should not only...
Abstract. Auditory authoring is an essential component in the design of virtual environments and des...
In this paper we report on the results of a three days workshop whose goal was to combine interactiv...
Speech-based interaction is now part of our everyday experiences, in the home and on the move. More ...
Speech-based interaction is now part of our everyday experiences, in the home and on the move. More ...
Abstract: Room-scale Virtual Reality (VR) affordance in movement and interactivity causes new challe...
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-f...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
International audienceThis paper presents an immersive application where users receive sound and vis...
For the past five years, the authors have been running at the IEEE Virtual Reality Conference a Work...
Sound is an integral part of every user experience but a neglected medium in design disciplines. Des...
In this chapter, we discuss spatial sound within the context of Virtual Reality and other synthetic ...
AbstractThis paper focuses on the behavior of sound on combining: “Navigation, 3D objects and 3D sou...
The relationships between the listener, physical world and virtual environment (VE) should not only...
Abstract. Auditory authoring is an essential component in the design of virtual environments and des...
In this paper we report on the results of a three days workshop whose goal was to combine interactiv...
Speech-based interaction is now part of our everyday experiences, in the home and on the move. More ...
Speech-based interaction is now part of our everyday experiences, in the home and on the move. More ...
Abstract: Room-scale Virtual Reality (VR) affordance in movement and interactivity causes new challe...