The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure in an outdoor environment. This involves sensor technology, virtual world orchestration, and a wide range of devices ranging from hand-held computers to speakers hidden in trees. Whilst performing user trials of the Wood, the activities of children participating in the experiments were recorded in detailed log files. An aim of the project has been to replay these log files using adaptive hypermedia techniques to enable the children to further reflect on their experience back in the classroom environment
Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences th...
Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences th...
ABSTRACT Two main directions that have been advanced for mobile Ubiquitous and mobile technologies p...
The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure i...
The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure i...
The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure i...
The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure i...
The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure i...
The Ambient Wood project, carried out as part of the Equator project, set out to provide an augmente...
This demonstration shows parts of the Ambient Wood expe-rience project which has taken place in an E...
This demonstration shows parts of the Ambient Wood experience project which has taken place in an En...
“Fast and bulbous ”- In memory of Mike Scaife who was the inspiration and the instigator of the proj...
The Ambient Wood project, carried out as part of the Equator IRC, set out to provide an augmented le...
This paper describes and contrasts findings from two related projects where groups of science pupils...
© 2004 ACM. Ubiquitous and mobile technologies provide opportunities for designing novel learning ex...
Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences th...
Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences th...
ABSTRACT Two main directions that have been advanced for mobile Ubiquitous and mobile technologies p...
The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure i...
The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure i...
The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure i...
The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure i...
The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure i...
The Ambient Wood project, carried out as part of the Equator project, set out to provide an augmente...
This demonstration shows parts of the Ambient Wood expe-rience project which has taken place in an E...
This demonstration shows parts of the Ambient Wood experience project which has taken place in an En...
“Fast and bulbous ”- In memory of Mike Scaife who was the inspiration and the instigator of the proj...
The Ambient Wood project, carried out as part of the Equator IRC, set out to provide an augmented le...
This paper describes and contrasts findings from two related projects where groups of science pupils...
© 2004 ACM. Ubiquitous and mobile technologies provide opportunities for designing novel learning ex...
Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences th...
Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences th...
ABSTRACT Two main directions that have been advanced for mobile Ubiquitous and mobile technologies p...