In early game development phases game designers adjust game rules in a rapid, iterative and flexible way. In later phases, when software prototypes are available, play testing provides more detailed feedback about player experience. More often than not, the realized and the intended gameplay emerging from game software differ. Unfortunately, adjusting it is hard because designers lack a means for efficiently defining, fine-tuning and balancing game mechanics. The language Machinations provides a graphical notation for expressing the rules of game economies that fits with a designer’s understanding and vocabulary, but is limited to design itself. Micro-Mach
Creating game content requires balancing design considera-tions at multiple scales: each level requi...
Videogame design fundamentally involves engineering in-teractive rule systems: a game designer combi...
Game Mechanics is aimed at game design students and industry professionals who want to improve their...
International audienceIn early game development phases game designers adjust game rules in a rapid, ...
Video game designers iteratively improve player experience by play testing game software and adjusti...
Video game designers iteratively improve player experience by play testing game software and adjusti...
Video game designers iteratively improve player experience by play testing game software and adjusti...
International audienceIn the multi-billion dollar game industry, time to market limits the time deve...
In the multi-billion dollar game industry, time to market limits the time developers have for improv...
In game development, the maximum number of game design iterations determines the achievable quality....
Game design is an art form that deals with inherently interactive artifacts. Game designers craft ga...
When most commercial games are shipped, their gameplay has typically been prescripted. All game comp...
Computer games are frustrating if they are too difficult, but boring if they are too easy. This thes...
Computer games are frustrating if they are too difficult, but boring if they are too easy. This thes...
When most commercial games are shipped, their gameplay has typically been prescripted. All game comp...
Creating game content requires balancing design considera-tions at multiple scales: each level requi...
Videogame design fundamentally involves engineering in-teractive rule systems: a game designer combi...
Game Mechanics is aimed at game design students and industry professionals who want to improve their...
International audienceIn early game development phases game designers adjust game rules in a rapid, ...
Video game designers iteratively improve player experience by play testing game software and adjusti...
Video game designers iteratively improve player experience by play testing game software and adjusti...
Video game designers iteratively improve player experience by play testing game software and adjusti...
International audienceIn the multi-billion dollar game industry, time to market limits the time deve...
In the multi-billion dollar game industry, time to market limits the time developers have for improv...
In game development, the maximum number of game design iterations determines the achievable quality....
Game design is an art form that deals with inherently interactive artifacts. Game designers craft ga...
When most commercial games are shipped, their gameplay has typically been prescripted. All game comp...
Computer games are frustrating if they are too difficult, but boring if they are too easy. This thes...
Computer games are frustrating if they are too difficult, but boring if they are too easy. This thes...
When most commercial games are shipped, their gameplay has typically been prescripted. All game comp...
Creating game content requires balancing design considera-tions at multiple scales: each level requi...
Videogame design fundamentally involves engineering in-teractive rule systems: a game designer combi...
Game Mechanics is aimed at game design students and industry professionals who want to improve their...