Even though the definition of persuasive systems rules out using coercion or deception, in practice it is a challenge to design ethically sound information systems, especially when the use context deals with personal matters such as one’s health or lifestyle. The objective of our study was to investigate how to conduct such design through a value sensitive analysis of the persuasion context, in this case for micro-entrepreneurs. The analysis revealed special characters of the persuasion context that are critically important to address early in the development of the application. This study applies a useful method for designers to use in their analysis of the ethical considerations in their persuasive system design efforts
The primary objective of this study was to develop a novel artifact to provide categorized and ethic...
This thesis explores the perceptions of the ethics of persuasive technology as applied to the design...
Due to the growth of Big Data and associated technologies, persuasion practices in online settings h...
Even though the definition of persuasive systems rules out using coercion or deception, in practice ...
Although persuasive technology is about influencing individuals without coercion, deception, or mani...
Abstract Although the obvious iniquities, namely coercion, deception, and manipulation, are not par...
The pervasiveness of technology comes with an increased risk for negative outcomes. Responsibility m...
Persuasive system design (PSD) is an umbrella term for designs in information systems (IS) that can ...
Persuasive designs, including gamification and digital nudging, have become well renowned during the...
Abstract Although persuasive technology is about influencing individuals without coercion, deceptio...
Technology has significantly influenced human lifestyle, industrial sector, businesses and the way p...
Abstract Many ethical questions arise when developing persuasive systems. It has become evident tha...
In this paper, a selection of the current primary approaches to Persuasive Design are analysed and d...
This paper explores the dierence between 'persuasion' and 'manipulation', both of which are instanti...
A growing number of information and communication technologies are being developed to support a chan...
The primary objective of this study was to develop a novel artifact to provide categorized and ethic...
This thesis explores the perceptions of the ethics of persuasive technology as applied to the design...
Due to the growth of Big Data and associated technologies, persuasion practices in online settings h...
Even though the definition of persuasive systems rules out using coercion or deception, in practice ...
Although persuasive technology is about influencing individuals without coercion, deception, or mani...
Abstract Although the obvious iniquities, namely coercion, deception, and manipulation, are not par...
The pervasiveness of technology comes with an increased risk for negative outcomes. Responsibility m...
Persuasive system design (PSD) is an umbrella term for designs in information systems (IS) that can ...
Persuasive designs, including gamification and digital nudging, have become well renowned during the...
Abstract Although persuasive technology is about influencing individuals without coercion, deceptio...
Technology has significantly influenced human lifestyle, industrial sector, businesses and the way p...
Abstract Many ethical questions arise when developing persuasive systems. It has become evident tha...
In this paper, a selection of the current primary approaches to Persuasive Design are analysed and d...
This paper explores the dierence between 'persuasion' and 'manipulation', both of which are instanti...
A growing number of information and communication technologies are being developed to support a chan...
The primary objective of this study was to develop a novel artifact to provide categorized and ethic...
This thesis explores the perceptions of the ethics of persuasive technology as applied to the design...
Due to the growth of Big Data and associated technologies, persuasion practices in online settings h...