Researchers have found that games are sites for rich forms of sociality. However, there has been comparatively less research on sociality facilitated by co-located gameplay focused on single-player games, here termed tandem play. This exploratory case study investigated how known player pairs engaged in turn taking and decision-making behaviors while playing a single-player game together, and also how a narrative-driven video game played over multiple sessions impacted their experience. Initial findings suggest that turn taking was an explicitly negotiated choice, and that decision making power did not necessarily rely on who was holding the controller - player pairs developed their own systems for how they made choices. The narrative and w...
Although the social relevance of digital gaming has been discussed and investigated in cultural and ...
Video games are incredibly popular and their prevalence in society increases year to year. Looking a...
Abstract. Although the social relevance of digital gaming has been discussed and investigated in cul...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Including others in a playful activity fundamentally changes the concept of play into social play. T...
The importance of relatedness in collocated multiplayer video games should not be underestimated. In...
This empirical study explores the role of co-players in players’ motivations and experiences of gami...
People who play video games do so in a range of social contexts: alone, with people they know and do...
People who play video games do so in a range of social contexts: alone, with people they know and do...
This study explores how distributing the controls of a video game among multiple players affects the...
Video game play is becoming an increasingly social experience, yet we have little understanding of h...
Digital games have been gradually transformed from single, co-located experiences into endless, soci...
<p>Many people enjoy the social aspects of gaming, but most video games are designed to be played by...
The increasingly social nature of gaming suggests the importance of understanding its associated exp...
Although the social relevance of digital gaming has been discussed and investigated in cultural and ...
Video games are incredibly popular and their prevalence in society increases year to year. Looking a...
Abstract. Although the social relevance of digital gaming has been discussed and investigated in cul...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Including others in a playful activity fundamentally changes the concept of play into social play. T...
The importance of relatedness in collocated multiplayer video games should not be underestimated. In...
This empirical study explores the role of co-players in players’ motivations and experiences of gami...
People who play video games do so in a range of social contexts: alone, with people they know and do...
People who play video games do so in a range of social contexts: alone, with people they know and do...
This study explores how distributing the controls of a video game among multiple players affects the...
Video game play is becoming an increasingly social experience, yet we have little understanding of h...
Digital games have been gradually transformed from single, co-located experiences into endless, soci...
<p>Many people enjoy the social aspects of gaming, but most video games are designed to be played by...
The increasingly social nature of gaming suggests the importance of understanding its associated exp...
Although the social relevance of digital gaming has been discussed and investigated in cultural and ...
Video games are incredibly popular and their prevalence in society increases year to year. Looking a...
Abstract. Although the social relevance of digital gaming has been discussed and investigated in cul...