Abstract. Although the social relevance of digital gaming has been discussed and investigated in cultural and sociological readings, social context has been largely neglected in terms of in-game player experience. In this paper we present a study in which player experience is empirically tested comprehen-sively, with the focus on the interplay between player enjoyment and social context. Self reports on the Game Experience Questionnaire and an aggression state questionnaire were explored for three play configurations: virtual, mediated, and co-located co-play. Additionally, effects of familiarity and winning vs. losing were tested. Results indicate that a co-located co-player significantly adds to the fun, challenge, and perceived competenc...
This empirical study explores the role of co-players in players’ motivations and experiences of gami...
This thesis examines the relationships between different social contexts of video game play, the pla...
© Lennart Nacke, 2015. This is the author’s version of the work. It is posted here for your personal...
Although the social relevance of digital gaming has been discussed and investigated in cultural and ...
Recent studies have indicated that playing games against other people is more fun and more exciting ...
This article presents an empirical study of social setting as a determinant of player involvement in...
The increasingly social nature of gaming suggests the importance of understanding its associated exp...
Including others in a playful activity fundamentally changes the concept of play into social play. T...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
People who play video games do so in a range of social contexts: alone, with people they know and do...
People who play video games do so in a range of social contexts: alone, with people they know and do...
Digital games frequently give rise to engaging and meaningful social interactions, both over the int...
This thesis aimed to further research in the field of video games by examining player experience (PX...
Video game play is becoming an increasingly social experience, yet we have little understanding of h...
This empirical study explores the role of co-players in players’ motivations and experiences of gami...
This thesis examines the relationships between different social contexts of video game play, the pla...
© Lennart Nacke, 2015. This is the author’s version of the work. It is posted here for your personal...
Although the social relevance of digital gaming has been discussed and investigated in cultural and ...
Recent studies have indicated that playing games against other people is more fun and more exciting ...
This article presents an empirical study of social setting as a determinant of player involvement in...
The increasingly social nature of gaming suggests the importance of understanding its associated exp...
Including others in a playful activity fundamentally changes the concept of play into social play. T...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
People who play video games do so in a range of social contexts: alone, with people they know and do...
People who play video games do so in a range of social contexts: alone, with people they know and do...
Digital games frequently give rise to engaging and meaningful social interactions, both over the int...
This thesis aimed to further research in the field of video games by examining player experience (PX...
Video game play is becoming an increasingly social experience, yet we have little understanding of h...
This empirical study explores the role of co-players in players’ motivations and experiences of gami...
This thesis examines the relationships between different social contexts of video game play, the pla...
© Lennart Nacke, 2015. This is the author’s version of the work. It is posted here for your personal...