This paper examines the evolution of a social network in a Massively Multiplayer Online Game (MMOG) by modeling the players’ interaction network as a continuous-time markov chain. Results indicate that social hierarchy emerges out of an anarchical situation in which social actors participate voluntarily, have equal access to virtual resources from the beginning, cannot show their physical superiority and cannot show physical gestures during their communication / interaction. Our study findings hence contribute to the current interdisciplinary debate whether hierarchy is an emergent phenomenon that can be attributed to variations in individual qualities or whether hierarchy is an artificial outcome that is enacted on societies by parties tha...
Online communities bring together individuals with shared interest in joint action or sustained inte...
We study properties of five different social systems: (i) internet society of friends consisting of ...
In this paper, we introduce two novel evolutionary processes for hierarchical networks referred to a...
This article examines the co-evolution of players’ individual performance and their interaction netw...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
Humans are fundamentally social. They form societies which consist of hierarchically layered nested ...
The growing role of communication using computers in people’s everyday lives is reflected by the deb...
Elites are subgroups of individuals within a society that have the ability and means to influence, l...
This paper explores the concept of the “social architecture” of games, and tests the theory that it ...
Social hierarchy and stratification among humans is a well studied concept in sociology. The popular...
In the social network of a web-based online game, all players are not equal. Through network analysi...
We propose a novel network formation game that explains the emergence of various hierarchical struct...
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
Social structures emerge as a result of individuals managing a variety of different social relations...
Online communities bring together individuals with shared interest in joint action or sustained inte...
We study properties of five different social systems: (i) internet society of friends consisting of ...
In this paper, we introduce two novel evolutionary processes for hierarchical networks referred to a...
This article examines the co-evolution of players’ individual performance and their interaction netw...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
Humans are fundamentally social. They form societies which consist of hierarchically layered nested ...
The growing role of communication using computers in people’s everyday lives is reflected by the deb...
Elites are subgroups of individuals within a society that have the ability and means to influence, l...
This paper explores the concept of the “social architecture” of games, and tests the theory that it ...
Social hierarchy and stratification among humans is a well studied concept in sociology. The popular...
In the social network of a web-based online game, all players are not equal. Through network analysi...
We propose a novel network formation game that explains the emergence of various hierarchical struct...
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
Social structures emerge as a result of individuals managing a variety of different social relations...
Online communities bring together individuals with shared interest in joint action or sustained inte...
We study properties of five different social systems: (i) internet society of friends consisting of ...
In this paper, we introduce two novel evolutionary processes for hierarchical networks referred to a...