This article examines the co-evolution of players’ individual performance and their interaction network in a Massively Multiplayer Online Game (MMOG). The objective is to test whether the application of theories from the real world is valid in virtual worlds. While the results indicate that the structural effects and demographic variables active in the real world influence the evolution of the players’ interaction network in MMOGs (e.g. transitivity, reciprocity, and homophily), they do not provide evidence that players’ structural embeddedness in the interaction network influences player performance. These findings have important implications for researchers and practitioners who need to understand social processes in MMOGs (e.g., when lau...
In this paper we report on a 3-year, mixed-methods study of Massively Multiplayer Online games, focu...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Games involving virtual worlds are popular in several segments of the population and societies. The ...
This paper examines the evolution of a social network in a Massively Multiplayer Online Game (MMOG) ...
Rapid advances in modern computing and information technology have enabled millions of people to int...
Rapid advances in modern computing and information technology have enabled mil-lions of people to in...
While psychologists analyze network game-playing behavior in terms of players ’ social interaction a...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
Rapid advances in modern computing and information technology have enabled millions of people to int...
Games involving virtual worlds are popular in several segments of the population and societies. The ...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
UNiversity of Minnesota Ph.D. dissertation. December 2011. Major: Computer Science. Advisor: Profess...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
Massively-multiplayer online games (MMOGs) can serve asa unique laboratory for studying large-scale ...
In this paper we report on a 3-year, mixed-methods study of Massively Multiplayer Online games, focu...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Games involving virtual worlds are popular in several segments of the population and societies. The ...
This paper examines the evolution of a social network in a Massively Multiplayer Online Game (MMOG) ...
Rapid advances in modern computing and information technology have enabled millions of people to int...
Rapid advances in modern computing and information technology have enabled mil-lions of people to in...
While psychologists analyze network game-playing behavior in terms of players ’ social interaction a...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
Rapid advances in modern computing and information technology have enabled millions of people to int...
Games involving virtual worlds are popular in several segments of the population and societies. The ...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
UNiversity of Minnesota Ph.D. dissertation. December 2011. Major: Computer Science. Advisor: Profess...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
Massively-multiplayer online games (MMOGs) can serve asa unique laboratory for studying large-scale ...
In this paper we report on a 3-year, mixed-methods study of Massively Multiplayer Online games, focu...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Games involving virtual worlds are popular in several segments of the population and societies. The ...