O-Tū-Kapua [what clouds see] is a Mixed Reality art-science project designed to stimulate young learners engagement with scientific concepts. Through complex, multidimensional narratives, this collaborative project has created a blend space where the interaction of Augmented Reality, physical place, analogue making and digital storytelling, are combined in the creation of a situated, embodied learning experience for primary school children
Augmented Reality as an interactive real-time technology combining real and virtual objects in a rea...
We present and analyze video data of upper secondary school students’ engagement with a computer-sup...
This paper reports on an initiative to develop a multimedia learning environment for mathematics, wi...
Mixed Reality learning environments can provide opportunities to educationally enhance previously is...
Viewing the Invisible is a multimedia collaboration that explores common methodology between arts an...
Infinite Infants is a three-year research project exploring the potential for sensory, networked and...
Abstract. Learning is an active, constructive and collaborative process, where people construct know...
This research aims to examine how augmented reality (AR) can be used in lower secondary science educ...
Every child is born a scientist, with curiosity to explore the environment through experimentation. ...
The project called “mixed reality” started by exploring a number of technologies to do with augmente...
Executive Summary This paper aims to explore the development and innovative uses of Augmented Rea...
AbstractThe pedagogical principle of this research was making the invisible observable by Augmented ...
The need to make science appealing to students is one of several challenges that surface continually...
The aim of the study was to analyse learning using Augmented Reality (AR) technology and the motivat...
The use of augmented reality (AR) in formal education could prove a key component in future learning...
Augmented Reality as an interactive real-time technology combining real and virtual objects in a rea...
We present and analyze video data of upper secondary school students’ engagement with a computer-sup...
This paper reports on an initiative to develop a multimedia learning environment for mathematics, wi...
Mixed Reality learning environments can provide opportunities to educationally enhance previously is...
Viewing the Invisible is a multimedia collaboration that explores common methodology between arts an...
Infinite Infants is a three-year research project exploring the potential for sensory, networked and...
Abstract. Learning is an active, constructive and collaborative process, where people construct know...
This research aims to examine how augmented reality (AR) can be used in lower secondary science educ...
Every child is born a scientist, with curiosity to explore the environment through experimentation. ...
The project called “mixed reality” started by exploring a number of technologies to do with augmente...
Executive Summary This paper aims to explore the development and innovative uses of Augmented Rea...
AbstractThe pedagogical principle of this research was making the invisible observable by Augmented ...
The need to make science appealing to students is one of several challenges that surface continually...
The aim of the study was to analyse learning using Augmented Reality (AR) technology and the motivat...
The use of augmented reality (AR) in formal education could prove a key component in future learning...
Augmented Reality as an interactive real-time technology combining real and virtual objects in a rea...
We present and analyze video data of upper secondary school students’ engagement with a computer-sup...
This paper reports on an initiative to develop a multimedia learning environment for mathematics, wi...